Generic contact strategy that find contacts between two different types of geometry.
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| ContactStrategyGeometry () |
| | Construct new strategy.
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virtual | ~ContactStrategyGeometry () |
| | Destructor.
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| virtual rw::proximity::ProximityModel::Ptr | createModel () |
| | creates an empty ProximityModel More...
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| virtual void | destroyModel (rw::proximity::ProximityModel *model) |
| | deallocates the memory used for model More...
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| virtual bool | addGeometry (rw::proximity::ProximityModel *model, const rw::geometry::Geometry &geom) |
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| virtual bool | addGeometry (rw::proximity::ProximityModel *model, rw::geometry::Geometry::Ptr geom, bool forceCopy=false) |
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| virtual bool | removeGeometry (rw::proximity::ProximityModel *model, const std::string &geomId) |
| | removes a geometry from a specific proximity model More...
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| virtual std::vector< std::string > | getGeometryIDs (rw::proximity::ProximityModel *model) |
| | the list of all geometry ids that are associated to the proximity model model is returned More...
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| virtual void | clear () |
| | Clears any stored model information. More...
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| ContactStrategy () |
| | Create new contact strategy.
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virtual | ~ContactStrategy () |
| | Destruct contact strategy.
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| virtual bool | match (rw::core::Ptr< const rw::geometry::GeometryData > geoA, rw::core::Ptr< const rw::geometry::GeometryData > geoB)=0 |
| | Test is this strategy can be used for the given geometries. More...
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| virtual std::vector< Contact > | findContacts (rw::proximity::ProximityModel::Ptr a, const rw::math::Transform3D<> &wTa, rw::proximity::ProximityModel::Ptr b, const rw::math::Transform3D<> &wTb) const |
| | Check if there is contact between two contact models. More...
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| virtual std::vector< Contact > | findContacts (rw::proximity::ProximityModel::Ptr a, const rw::math::Transform3D<> &wTa, rw::proximity::ProximityModel::Ptr b, const rw::math::Transform3D<> &wTb, ContactStrategyData &data) const |
| | Check if there is contact between two contact models using additional data. More...
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| virtual std::vector< Contact > | findContacts (rw::proximity::ProximityModel::Ptr a, const rw::math::Transform3D<> &wTa, rw::proximity::ProximityModel::Ptr b, const rw::math::Transform3D<> &wTb, ContactStrategyData &data, ContactStrategyTracking &tracking, rwsim::log::SimulatorLogScope *log=NULL) const =0 |
| | Check if there is contact between two contact models using additional data and tracking of contacts. More...
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| virtual std::vector< Contact > | updateContacts (rw::proximity::ProximityModel::Ptr a, const rw::math::Transform3D<> &wTa, rw::proximity::ProximityModel::Ptr b, const rw::math::Transform3D<> &wTb, ContactStrategyData &data, ContactStrategyTracking &tracking, rwsim::log::SimulatorLogScope *log=NULL) const =0 |
| | Update known contacts between two contact models. More...
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| virtual std::string | getName ()=0 |
| | Get the name of the strategy as a string. More...
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| virtual bool | addGeometry (rw::proximity::ProximityModel *model, rw::core::Ptr< rw::geometry::Geometry > geom, bool forceCopy=false)=0 |
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| virtual rw::core::PropertyMap & | getPropertyMap () |
| | Get the properties used by the contact strategy. More...
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| virtual const rw::core::PropertyMap & | getPropertyMap () const |
| | Get the properties used by the contact strategy. More...
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| virtual void | setPropertyMap (const rw::core::PropertyMap &map) |
| | Set which properties the contact strategy should use. More...
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virtual | ~ProximityStrategy () |
| | Destructor.
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| virtual bool | addModel (rw::core::Ptr< rw::models::Object > object) |
| | Adds a Proximity model of a frame to this strategy. More...
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| virtual bool | addModel (const rw::core::Ptr< rw::kinematics::Frame > frame, const rw::geometry::Geometry &faces) |
| | Adds a Proximity model to a frame where the geometry is copied in the underlying proximity strategy. More...
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| virtual bool | addModel (const rw::core::Ptr< rw::kinematics::Frame > frame, rw::core::Ptr< rw::geometry::Geometry > faces, bool forceCopy=false) |
| | Adds a Proximity model to a frame. More...
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| virtual bool | hasModel (const rw::core::Ptr< rw::kinematics::Frame > frame) |
| | Tells whether the frame has a proximity model in the strategy. More...
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virtual void | clearFrame (const rw::core::Ptr< rw::kinematics::Frame > frame) |
| | Clear (remove all) model information for frame frame.
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virtual void | clearFrames () |
| | Clear (remove all) model information for all frames.
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| ProximityModel::Ptr | getModel (const rw::core::Ptr< rw::kinematics::Frame > frame) |
| | get the proximitymodel associated to frame. If no model has been associated to frame then NULL is returned. More...
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| virtual std::vector< rw::core::Ptr< rw::geometry::Geometry > > | getGeometries (rw::proximity::ProximityModel *model)=0 |
| | the list of all geometry that are associated to the proximity model model is returned More...
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| DEPRECATED ("This function is deprecated due to a spelling mistake, use the correct " "spelling \"getGeometries\" instead") std |
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| void | useThreads (int threads) |
| | setNumber of threads the strategy may use More...
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template<class A, class B>
class rwsim::contacts::ContactStrategyGeometry< A, B >
Generic contact strategy that find contacts between two different types of geometry.