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RobWorkProject
23.9.11-
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Class for managing the collision geometries associated to a frame. More...
#include <ProximityModel.hpp>
Inherited by ProximityStrategyRW::RWProximityModel, ProximityStrategyBullet::ProximityModelBullet, ProximityStrategyFCL::FCLProximityModel, ProximityStrategyPQP::PQPProximityModel, and ContactModel.
Public Types | |
| typedef rw::core::Ptr< ProximityModel > | Ptr |
| smart pointer type to this class | |
Public Member Functions | |
| ProximityModel (ProximityStrategy *pOwner) | |
| Constructor. More... | |
| std::vector< std::string > | getGeometryIDs () |
| return vector of names for the geometries added to this ProximityModel | |
| std::vector< rw::core::Ptr< rw::geometry::Geometry > > | getGeometries () |
| get the associated Geometries More... | |
| bool | addGeometry (const rw::geometry::Geometry &geom) |
| adds geometry More... | |
| bool | addGeometry (rw::core::Ptr< rw::geometry::Geometry > geom, bool forceCopy=false) |
| adds geometry using pointer More... | |
| bool | removeGeometry (const std::string &geoid) |
| removes a geometry from the ProximityModel More... | |
| rw::kinematics::Frame * | getFrame () |
| return pointer to the associated frame | |
| void | setFrame (rw::core::Ptr< rw::kinematics::Frame > frame) |
| sets the associated frame More... | |
Public Attributes | |
| ProximityStrategy * | owner |
Class for managing the collision geometries associated to a frame.
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inline |
Constructor.
| pOwner | the ProximityStrategy owning this ProximityModel |
| bool addGeometry | ( | const rw::geometry::Geometry & | geom | ) |
adds geometry
| geom | the geometry to add |
| bool addGeometry | ( | rw::core::Ptr< rw::geometry::Geometry > | geom, |
| bool | forceCopy = false |
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| ) |
adds geometry using pointer
| geom | [in] the geometry to add |
| forceCopy | [in] |
| std::vector<rw::core::Ptr<rw::geometry::Geometry> > getGeometries | ( | ) |
get the associated Geometries
| bool removeGeometry | ( | const std::string & | geoid | ) |
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inline |
sets the associated frame
| frame | frame to set |