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RobWorkProject
23.9.11-
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This is the complete list of members for ContactStrategyGeometry< A, B >, including all inherited members.
| _propertyMap | ContactStrategy | protected |
| _threads | ProximityStrategy | protected |
| addGeometry(rw::proximity::ProximityModel *model, const rw::geometry::Geometry &geom) | ContactStrategyGeometry< A, B > | inlinevirtual |
| addGeometry(rw::proximity::ProximityModel *model, rw::geometry::Geometry::Ptr geom, bool forceCopy=false) | ContactStrategyGeometry< A, B > | inlinevirtual |
| rwsim::contacts::ContactStrategy::addGeometry(rw::proximity::ProximityModel *model, rw::core::Ptr< rw::geometry::Geometry > geom, bool forceCopy=false)=0 | ContactStrategy | pure virtual |
| addModel(rw::core::Ptr< rw::models::Object > object) | ProximityStrategy | virtual |
| addModel(const rw::core::Ptr< rw::kinematics::Frame > frame, const rw::geometry::Geometry &faces) | ProximityStrategy | virtual |
| addModel(const rw::core::Ptr< rw::kinematics::Frame > frame, rw::core::Ptr< rw::geometry::Geometry > faces, bool forceCopy=false) | ProximityStrategy | virtual |
| clear() | ContactStrategyGeometry< A, B > | inlinevirtual |
| clearFrame(const rw::core::Ptr< rw::kinematics::Frame > frame) | ProximityStrategy | virtual |
| clearFrames() | ProximityStrategy | virtual |
| ContactStrategy() | ContactStrategy | inline |
| ContactStrategyGeometry() | ContactStrategyGeometry< A, B > | inline |
| createModel() | ContactStrategyGeometry< A, B > | inlinevirtual |
| DEPRECATED("This function is deprecated due to a spelling mistake, use the correct " "spelling \"getGeometries\" instead") std (defined in ProximityStrategy) | ProximityStrategy | inline |
| destroyModel(rw::proximity::ProximityModel *model) | ContactStrategyGeometry< A, B > | inlinevirtual |
| findContacts(rw::proximity::ProximityModel::Ptr a, const rw::math::Transform3D<> &wTa, rw::proximity::ProximityModel::Ptr b, const rw::math::Transform3D<> &wTb) const | ContactStrategy | virtual |
| findContacts(rw::proximity::ProximityModel::Ptr a, const rw::math::Transform3D<> &wTa, rw::proximity::ProximityModel::Ptr b, const rw::math::Transform3D<> &wTb, ContactStrategyData &data) const | ContactStrategy | virtual |
| findContacts(rw::proximity::ProximityModel::Ptr a, const rw::math::Transform3D<> &wTa, rw::proximity::ProximityModel::Ptr b, const rw::math::Transform3D<> &wTb, ContactStrategyData &data, ContactStrategyTracking &tracking, rwsim::log::SimulatorLogScope *log=NULL) const =0 | ContactStrategy | pure virtual |
| GeometryModel typedef | ContactStrategyGeometry< A, B > | protected |
| getGeometries(rw::proximity::ProximityModel *model)=0 | ProximityStrategy | pure virtual |
| getGeometryIDs(rw::proximity::ProximityModel *model) | ContactStrategyGeometry< A, B > | inlinevirtual |
| getModel(const rw::core::Ptr< rw::kinematics::Frame > frame) | ProximityStrategy | |
| getName()=0 | ContactStrategy | pure virtual |
| getPropertyMap() | ContactStrategy | virtual |
| getPropertyMap() const | ContactStrategy | virtual |
| hasModel(const rw::core::Ptr< rw::kinematics::Frame > frame) | ProximityStrategy | virtual |
| match(rw::core::Ptr< const rw::geometry::GeometryData > geoA, rw::core::Ptr< const rw::geometry::GeometryData > geoB)=0 | ContactStrategy | pure virtual |
| ProximityStrategy() | ProximityStrategy | protected |
| Ptr typedef | ContactStrategyGeometry< A, B > | |
| removeGeometry(rw::proximity::ProximityModel *model, const std::string &geomId) | ContactStrategyGeometry< A, B > | inlinevirtual |
| setPropertyMap(const rw::core::PropertyMap &map) | ContactStrategy | virtual |
| updateContacts(rw::proximity::ProximityModel::Ptr a, const rw::math::Transform3D<> &wTa, rw::proximity::ProximityModel::Ptr b, const rw::math::Transform3D<> &wTb, ContactStrategyData &data, ContactStrategyTracking &tracking, rwsim::log::SimulatorLogScope *log=NULL) const =0 | ContactStrategy | pure virtual |
| useThreads(int threads) | ProximityStrategy | |
| ~ContactStrategy() | ContactStrategy | inlinevirtual |
| ~ContactStrategyGeometry() | ContactStrategyGeometry< A, B > | inlinevirtual |
| ~ProximityStrategy() | ProximityStrategy | virtual |