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RobWorkProject
23.9.11-
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Kinematic modelling. More...
Classes | |
| class | FixedFrame |
| FixedFrame is a frame for which the transform relative to the parent is constant. More... | |
| class | FKRange |
| Forward kinematics between a pair of frames. More... | |
| class | FKTable |
| Forward kinematics for a set of frames. More... | |
| class | Frame |
| The type of node of forward kinematic trees. More... | |
| class | FrameMap |
| a specialized mapping implementation for frames. It uses the internal structure of Frames to provide fast O(1) lookup for mappings from Frame to anything. More... | |
| class | FramePairMap |
| A map from an unordered pair of frames to some value. More... | |
| class | FrameType |
| Enumeration of all concrete frame types of RobWork. More... | |
| class | Kinematics |
| Utility functions for the rw::kinematics module. More... | |
| class | MovableFrame |
| MovableFrame is a frame for which it is possible to freely change the transform relative to the parent. More... | |
| class | QState |
| The configuration state of a work cell. More... | |
| class | State |
| The state of a work cell (or kinematics tree). More... | |
| class | StateCache |
| the basic building block for the stateless desing using the StateStructure class. A StateCache represents a size, a unique id, and a unique name, when inserted into the StateStructure. The size will allocate "size"-doubles in State objects originating from the StateStructure. More... | |
| class | StateData |
| the basic building block for the stateless design using the StateStructure class. A StateData represents a size, a unique id, and a unique name, when inserted into the StateStructure. The size will allocate "size"-doubles in State objects originating from the StateStructure. More... | |
| class | Stateless |
| interface for a stateless or typically a part stateless class. More... | |
| class | StatelessData |
| class for enabling statelessness in classes that are data containers More... | |
| class | StateSetup |
| Utility class to help construct a State. More... | |
| class | StateStructure |
| the StateStructure is responsible for handling a structure of StateData and Frames More... | |
| class | TreeState |
| The tree structure state of a work cell. More... | |
Typedefs | |
| typedef std::pair< rw::kinematics::Frame *, rw::kinematics::Frame * > | FramePair |
| A pair of frames. | |
| typedef std::pair< const rw::kinematics::Frame *, const rw::kinematics::Frame * > | ConstFramePair |
| A pair of constant frames. | |
| typedef std::set< kinematics::Frame * > | FrameSet |
| A set of frames. | |
| typedef std::vector< kinematics::Frame * > | FrameList |
| A list of frames. | |
| typedef std::vector< const rw::kinematics::Frame * > | ConstFrameList |
| A list of const frames. | |
| typedef std::set< kinematics::FramePair > | FramePairSet |
| A set of frame pairs. | |
| typedef std::vector< kinematics::FramePair > | FramePairList |
| A list of frame pairs. | |
| typedef rw::core::Ptr< StateStructure > | StateStructurePtr |
| Shortcut for smart pointer type. More... | |
Kinematic modelling.
| typedef rw::core::Ptr<StateStructure> StateStructurePtr |
Shortcut for smart pointer type.