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RobWorkProject
23.9.11-
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This is the complete list of members for TactileArraySensor, including all inherited members.
| _body (defined in TactileArraySensor) | TactileArraySensor | protected |
| _contactMatrix (defined in TactileArraySensor) | TactileArraySensor | protected |
| _datas | Stateless | protected |
| _distCenterMatrix (defined in TactileArraySensor) | TactileArraySensor | protected |
| _distDefMatrix (defined in TactileArraySensor) | TactileArraySensor | protected |
| _dmask (defined in TactileArraySensor) | TactileArraySensor | protected |
| _elasticity (defined in TactileArraySensor) | TactileArraySensor | protected |
| _frameToGeoms (defined in TactileArraySensor) | TactileArraySensor | protected |
| _fThmap (defined in TactileArraySensor) | TactileArraySensor | protected |
| _hmapTf (defined in TactileArraySensor) | TactileArraySensor | protected |
| _maskHeight (defined in TactileArraySensor) | TactileArraySensor | protected |
| _maskWidth (defined in TactileArraySensor) | TactileArraySensor | protected |
| _maxPenetration (defined in TactileArraySensor) | TactileArraySensor | protected |
| _narrowStrategy (defined in TactileArraySensor) | TactileArraySensor | protected |
| _ngeom (defined in TactileArraySensor) | TactileArraySensor | protected |
| _nmodel (defined in TactileArraySensor) | TactileArraySensor | protected |
| _ntrimesh (defined in TactileArraySensor) | TactileArraySensor | protected |
| _registered | Stateless | protected |
| _sdata (defined in TactileArraySensor) | TactileArraySensor | protected |
| _stateStruct | Stateless | protected |
| _tau (defined in TactileArraySensor) | TactileArraySensor | protected |
| _texelArea (defined in TactileArraySensor) | TactileArraySensor | protected |
| _texelSize (defined in TactileArraySensor) | TactileArraySensor | protected |
| _tmodel (defined in TactileArraySensor) | TactileArraySensor | protected |
| add(StatelessData< T > &data) | Stateless | inlineprotected |
| add(StateData *data) | Stateless | inlineprotected |
| add(rw::core::Ptr< StateData > data) | Stateless | inlineprotected |
| addForce(const rw::math::Vector3D<> &point, const rw::math::Vector3D<> &force, const rw::math::Vector3D<> &snormal, rw::kinematics::State &state, rw::core::Ptr< rwsim::dynamics::Body > body=NULL) | TactileArraySensor | virtual |
| addForceW(const rw::math::Vector3D<> &point, const rw::math::Vector3D<> &force, const rw::math::Vector3D<> &snormal, rw::kinematics::State &state, rw::core::Ptr< rwsim::dynamics::Body > body=NULL) | TactileArraySensor | virtual |
| addWrenchToCOM(const rw::math::Vector3D<> &force, const rw::math::Vector3D<> &torque, rw::kinematics::State &state, rw::core::Ptr< rwsim::dynamics::Body > body=NULL) | TactileArraySensor | virtual |
| addWrenchWToCOM(const rw::math::Vector3D<> &force, const rw::math::Vector3D<> &torque, rw::kinematics::State &state, rw::core::Ptr< rwsim::dynamics::Body > body=NULL) | TactileArraySensor | virtual |
| getActualContacts(const rw::kinematics::State &state) | TactileArraySensor | |
| getCenters() const | TactileArraySensor | inline |
| getClassState(rw::kinematics::State &state) const (defined in TactileArraySensor) | TactileArraySensor | protected |
| getClassState(rw::kinematics::State &state) (defined in TactileArraySensor) | TactileArraySensor | protected |
| getFrame() const | SimulatedSensor | inline |
| getHeight() const | TactileArraySensor | inline |
| getMesh() | TactileArraySensor | inline |
| getName() const | SimulatedSensor | inline |
| getNormals() const | TactileArraySensor | inline |
| getPressureLimit() const | TactileArraySensor | inline |
| getSensor(rwlibs::simulation::Simulator::Ptr sim) | TactileArraySensor | |
| getSensorFrame() | TactileArraySensor | inline |
| getSensorHandle(rwlibs::simulation::Simulator::Ptr sim) | SimulatedSensor | |
| getSensorModel() | SimulatedSensor | inline |
| getStateStructure() | Stateless | inline |
| getStateStructure() const | Stateless | inline |
| getTactileArrayModel() (defined in TactileArraySensor) | TactileArraySensor | inline |
| getTactileArraySensor(rwlibs::simulation::Simulator::Ptr sim) | TactileArraySensor | |
| getTexelData(rw::kinematics::State &state) const | TactileArraySensor | |
| getTexelData(const rw::kinematics::State &state) const | TactileArraySensor | |
| getTexelSize(int x, int y) const | TactileArraySensor | inline |
| getTransform() const | TactileArraySensor | inline |
| getVertexGrid() const | TactileArraySensor | inline |
| getWidth() const | TactileArraySensor | inline |
| isRegistered() | Stateless | inline |
| Ptr typedef | TactileArraySensor | |
| registerIn(State &state) | Stateless | virtual |
| registerIn(StateStructure::Ptr state) | Stateless | virtual |
| reset(const rw::kinematics::State &state) | TactileArraySensor | virtual |
| setDeformationMask(const ValueMatrix &dmask, double width, double height) | TactileArraySensor | |
| setMaxPenetration(double penetration) | TactileArraySensor | inline |
| SimulatedSensor(rw::sensor::SensorModel::Ptr model) | SimulatedSensor | inlineprotected |
| SimulatedTactileSensor(rw::sensor::SensorModel::Ptr model) | SimulatedTactileSensor | protected |
| Stateless() | Stateless | inlineprotected |
| TactileArraySensor(const std::string &name, rw::core::Ptr< rwsim::dynamics::Body > obj, const rw::math::Transform3D<> &fThmap, const ValueMatrix &heightMap, const rw::math::Vector2D< double > &texelSize) | TactileArraySensor | |
| unregister() | Stateless | virtual |
| update(const rwlibs::simulation::Simulator::UpdateInfo &info, rw::kinematics::State &state) | TactileArraySensor | virtual |
| ValueMatrix typedef (defined in TactileArraySensor) | TactileArraySensor | |
| VertexMatrix typedef (defined in TactileArraySensor) | TactileArraySensor | |
| ~SimulatedSensor() | SimulatedSensor | virtual |
| ~SimulatedTactileSensor() | SimulatedTactileSensor | inlinevirtual |
| ~Stateless() | Stateless | inlinevirtual |
| ~TactileArraySensor() | TactileArraySensor | virtual |