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RobWorkProject
23.9.11-
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interface for simulated tactile sensors More...
#include <SimulatedTactileSensor.hpp>
Inherits SimulatedSensor.
Inherited by BodyContactSensor, SimulatedFTSensor, and TactileArraySensor.
Public Member Functions | |
| virtual | ~SimulatedTactileSensor () |
| destructor | |
| virtual void | addForceW (const rw::math::Vector3D<> &point, const rw::math::Vector3D<> &force, const rw::math::Vector3D<> &cnormal, rw::kinematics::State &state, rw::core::Ptr< rwsim::dynamics::Body > body=NULL)=0 |
| add a force to a point on the sensor geometry. The force is described relative to the world frame. More... | |
| virtual void | addForce (const rw::math::Vector3D<> &point, const rw::math::Vector3D<> &force, const rw::math::Vector3D<> &cnormal, rw::kinematics::State &state, rw::core::Ptr< rwsim::dynamics::Body > body=NULL)=0 |
| add a force to a point on the sensor geometry. The force is described relative to the sensor frame. More... | |
| virtual void | addWrenchToCOM (const rw::math::Vector3D<> &force, const rw::math::Vector3D<> &torque, rw::kinematics::State &state, rw::core::Ptr< rwsim::dynamics::Body > body=NULL)=0 |
| add a wrench to the center of mass of this object More... | |
| virtual void | addWrenchWToCOM (const rw::math::Vector3D<> &force, const rw::math::Vector3D<> &torque, rw::kinematics::State &state, rw::core::Ptr< rwsim::dynamics::Body > body=NULL)=0 |
| add a wrench described in World frame to the center of mass of this object More... | |
Public Member Functions inherited from SimulatedSensor | |
| virtual | ~SimulatedSensor () |
| destructor | |
| const std::string & | getName () const |
| get name of this simulated sensor | |
| rw::kinematics::Frame * | getFrame () const |
| get frame that this sensor is attached to. More... | |
| virtual void | update (const rwlibs::simulation::Simulator::UpdateInfo &info, rw::kinematics::State &state)=0 |
| steps the the SimulatedSensor with time dt and saves any state changes in state. More... | |
| virtual void | reset (const rw::kinematics::State &state)=0 |
| Resets the state of the SimulatedSensor to that of state. More... | |
| rw::sensor::SensorModel::Ptr | getSensorModel () |
| get the sensor model of this simulated sensor. | |
| rw::sensor::Sensor::Ptr | getSensorHandle (rwlibs::simulation::Simulator::Ptr sim) |
| get a handle to controlling an instance of the simulated sensor in a specific simulator More... | |
Public Member Functions inherited from Stateless | |
| virtual | ~Stateless () |
| destructor | |
| virtual void | registerIn (State &state) |
| initialize this stateless data to a specific state More... | |
| virtual void | registerIn (StateStructure::Ptr state) |
| register this stateless object in a statestructure. | |
| virtual void | unregister () |
| unregisters all state data of this stateless object | |
| StateStructure::Ptr | getStateStructure () |
| Get the state structure. More... | |
| const StateStructure::Ptr | getStateStructure () const |
| Get the state structure. More... | |
| bool | isRegistered () |
| Check if object has registered its state. More... | |
Protected Member Functions | |
| SimulatedTactileSensor (rw::sensor::SensorModel::Ptr model) | |
| Constructor. More... | |
Protected Member Functions inherited from SimulatedSensor | |
| SimulatedSensor (rw::sensor::SensorModel::Ptr model) | |
| constructor | |
Protected Member Functions inherited from Stateless | |
| Stateless () | |
| constructor | |
| template<class T > | |
| void | add (StatelessData< T > &data) |
| implementations of sensor should add all their stateless data on initialization | |
| void | add (StateData *data) |
| Add data. More... | |
| void | add (rw::core::Ptr< StateData > data) |
| implementations of sensor should add all their state data on initialization | |
Additional Inherited Members | |
Public Types inherited from SimulatedSensor | |
| typedef rw::core::Ptr< SimulatedSensor > | Ptr |
| smart pointer type of this class | |
Public Types inherited from Stateless | |
| typedef rw::core::Ptr< Stateless > | Ptr |
| Smart pointer type for Stateless. | |
Protected Attributes inherited from Stateless | |
| bool | _registered |
| True if object has registered its state. | |
| std::vector< rw::core::Ptr< StateData > > | _datas |
| Data. | |
| StateStructure::Ptr | _stateStruct |
| The state structure. | |
interface for simulated tactile sensors
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protected |
Constructor.
| model | [in] the model of the sensor. |
|
pure virtual |
add a force to a point on the sensor geometry. The force is described relative to the sensor frame.
| point | [in] the point where the force is acting. |
| force | [in] the direction in which the force is acting |
| cnormal | [in] the contact normal where the origin is on the contacting body and the direction is toward the sensor |
| state | [in/out] the state is updated with new sensor information. |
| body | [in] the body that caused the contact force. If no body caused the force on the sensor (could be user input) then the body is NULL |
Implemented in TactileArraySensor, and BodyContactSensor.
|
pure virtual |
add a force to a point on the sensor geometry. The force is described relative to the world frame.
| point | [in] the point where the force is acting. |
| force | [in] the direction in which the force is acting |
| cnormal | [in] the contact normal where the origin is on the contacting body and the direction is toward the sensor |
| state | [in/out] the state is updated with new sensor information. |
| body | [in] the body that caused the contact force. If no body caused the force on the sensor (could be user input) then the body is NULL |
Implemented in TactileArraySensor, and BodyContactSensor.
|
pure virtual |
add a wrench to the center of mass of this object
| force | |
| torque | |
| state | |
| body |
Implemented in TactileArraySensor, and BodyContactSensor.
|
pure virtual |
add a wrench described in World frame to the center of mass of this object
| force | |
| torque | |
| state | |
| body |
Implemented in TactileArraySensor, and BodyContactSensor.