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RobWorkProject
23.9.11-
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a generator of rigid bodies. More...
#include <RigidBodyGenerator.hpp>
Inherits SimulatedController.
Public Types | |
| typedef rw::core::Ptr< RigidBodyGenerator > | Ptr |
Public Types inherited from SimulatedController | |
| typedef rw::core::Ptr< SimulatedController > | Ptr |
| smart pointer type of this class | |
Public Types inherited from Stateless | |
| typedef rw::core::Ptr< Stateless > | Ptr |
| Smart pointer type for Stateless. | |
Public Member Functions | |
| RigidBodyGenerator (const std::string &name, const rw::math::Vector3D<> &pos, std::vector< rw::geometry::Geometry::Ptr > geoms, double delay, double lifetime=-1, bool repeat=false) | |
| constructor More... | |
| virtual | ~RigidBodyGenerator () |
| destructor | |
| void | update (const rwlibs::simulation::Simulator::UpdateInfo &info, rw::kinematics::State &state) |
| updates/steps the controller with time step dt. It will update the state state accordingly More... | |
| void | reset (const rw::kinematics::State &state) |
| reset the controller to the applied state More... | |
| rwlibs::control::Controller * | getController () |
| get the name of this controller More... | |
| void | setEnabled (bool enabled) |
| disable or enable this controller More... | |
| bool | isEnabled () |
Public Member Functions inherited from SimulatedController | |
| virtual std::string | getControllerName ()=0 |
| get the name of this controller More... | |
| virtual rw::core::Ptr< rwlibs::control::Controller > | getControllerHandle (rw::core::Ptr< rwlibs::simulation::Simulator > sim)=0 |
| get the controller handle eg. statefull handle, associated with this simulated controller More... | |
| rw::core::Ptr< rw::models::ControllerModel > | getControllerModel () |
| get the controllermodel of this simulated controller More... | |
| virtual bool | isEnabled () const =0 |
| true if this controller is enabled More... | |
Public Member Functions inherited from Stateless | |
| virtual | ~Stateless () |
| destructor | |
| virtual void | registerIn (State &state) |
| initialize this stateless data to a specific state More... | |
| virtual void | registerIn (StateStructure::Ptr state) |
| register this stateless object in a statestructure. | |
| virtual void | unregister () |
| unregisters all state data of this stateless object | |
| StateStructure::Ptr | getStateStructure () |
| Get the state structure. More... | |
| const StateStructure::Ptr | getStateStructure () const |
| Get the state structure. More... | |
| bool | isRegistered () |
| Check if object has registered its state. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from SimulatedController | |
| SimulatedController (rw::models::ControllerModel::Ptr model) | |
| Constructor. More... | |
Protected Member Functions inherited from Stateless | |
| Stateless () | |
| constructor | |
| template<class T > | |
| void | add (StatelessData< T > &data) |
| implementations of sensor should add all their stateless data on initialization | |
| void | add (StateData *data) |
| Add data. More... | |
| void | add (rw::core::Ptr< StateData > data) |
| implementations of sensor should add all their state data on initialization | |
Protected Attributes inherited from Stateless | |
| bool | _registered |
| True if object has registered its state. | |
| std::vector< rw::core::Ptr< StateData > > | _datas |
| Data. | |
| StateStructure::Ptr | _stateStruct |
| The state structure. | |
a generator of rigid bodies.
| RigidBodyGenerator | ( | const std::string & | name, |
| const rw::math::Vector3D<> & | pos, | ||
| std::vector< rw::geometry::Geometry::Ptr > | geoms, | ||
| double | delay, | ||
| double | lifetime = -1, |
||
| bool | repeat = false |
||
| ) |
constructor
| name | [in] name of controller |
| pos | [in] position from which bodies are generated |
| geoms | |
| delay | |
| lifetime | |
| repeat |
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inline |
get the name of this controller
|
virtual |
reset the controller to the applied state
| state | [in] the state to reset to |
Implements SimulatedController.
|
inlinevirtual |
|
virtual |
updates/steps the controller with time step dt. It will update the state state accordingly
| info | [in] update information related to the time step. |
| state | [in/out] the current state |
Implements SimulatedController.