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RobWorkProject
23.9.11-
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This is the complete list of members for FixedLink, including all inherited members.
| _bodyChangedEvent | Body | |
| _datas | Stateless | protected |
| _info | Body | protected |
| _registered | Stateless | protected |
| _stateStruct | Stateless | protected |
| add(StatelessData< T > &data) | Stateless | inlineprotected |
| add(StateData *data) | Stateless | inlineprotected |
| add(rw::core::Ptr< StateData > data) | Stateless | inlineprotected |
| addChild(FixedLink *child) (defined in FixedLink) | FixedLink | inline |
| addForce(const rw::math::Vector3D<> &force) | FixedLink | inlinevirtual |
| rwsim::dynamics::Body::addForce(const rw::math::Vector3D<> &force, rw::kinematics::State &state)=0 | Body | pure virtual |
| addForceToPos(const rw::math::Vector3D<> &force, const rw::math::Vector3D<> &pos) | FixedLink | inlinevirtual |
| rwsim::dynamics::Body::addForceToPos(const rw::math::Vector3D<> &force, const rw::math::Vector3D<> &pos, rw::kinematics::State &state) | Body | inline |
| addForceW(const rw::math::Vector3D<> &force) | FixedLink | inlinevirtual |
| rwsim::dynamics::Body::addForceW(const rw::math::Vector3D<> &force, rw::kinematics::State &state) | Body | inlinevirtual |
| addForceWToPosW(const rw::math::Vector3D<> &force, const rw::math::Vector3D<> &pos) | FixedLink | virtual |
| rwsim::dynamics::Body::addForceWToPosW(const rw::math::Vector3D<> &force, const rw::math::Vector3D<> &pos, rw::kinematics::State &state) | Body | inlinevirtual |
| addGravitation(const rw::math::Vector3D<> &grav) | FixedLink | inlinevirtual |
| addGravitationW(const rw::math::Vector3D<> &grav) | FixedLink | inlinevirtual |
| addImpulseToPos(const rw::math::Vector3D<> &impulse, const rw::math::Vector3D<> &pos) | FixedLink | inlinevirtual |
| addImpulseWToPosW(const rw::math::Vector3D<> &impulse, const rw::math::Vector3D<> &pos) | FixedLink | virtual |
| addQd(double vel) (defined in FixedLink) | FixedLink | |
| addTorque(double t) (defined in FixedLink) | FixedLink | |
| rwsim::dynamics::Body::addTorque(const rw::math::Vector3D<> &t, rw::kinematics::State &state)=0 | Body | pure virtual |
| addTorqueW(const rw::math::Vector3D<> &t, rw::kinematics::State &state) | Body | inlinevirtual |
| Body(const BodyInfo &info, rw::models::Object::Ptr obj) | Body | protected |
| BodyChangedEvent typedef | Body | |
| BodyChangedListener typedef | Body | |
| BodyEventType enum name | Body | |
| calcAuxVarialbles(rw::kinematics::State &state) (defined in FixedLink) | FixedLink | inline |
| calcEnergy() (defined in FixedLink) | FixedLink | inline |
| rwsim::dynamics::Body::calcEnergy(const rw::kinematics::State &state, const rw::math::Vector3D<> &gravity=rw::math::Vector3D<>::zero(), const rw::math::Vector3D<> &potZero=rw::math::Vector3D<>::zero()) const =0 | Body | pure virtual |
| changedEvent() | Body | inline |
| FixedLink(const BodyInfo &info, rw::core::Ptr< rw::kinematics::Frame > base, std::vector< FixedLink * > parents, rw::models::Device &dev, rw::models::Joint &j, const std::vector< rw::kinematics::Frame * > &frames, rw::kinematics::State &state) (defined in FixedLink) | FixedLink | |
| getAngVel(const rw::kinematics::State &state) const | Body | inlinevirtual |
| getAngVelW(const rw::kinematics::State &state) const | Body | inline |
| getBodyFrame() const | Body | inline |
| getEffectiveMass() (defined in FixedLink) | FixedLink | |
| getEffectiveMassW(const rw::math::Vector3D<> &wPc) (defined in FixedLink) | FixedLink | |
| getForce(const rw::kinematics::State &state) const =0 | Body | pure virtual |
| getForceW(const rw::kinematics::State &state) const | Body | inlinevirtual |
| getFrames() | Body | inline |
| getGeometry(const rw::kinematics::State &state) | Body | inline |
| getGeometry() | Body | inline |
| getInertia() | FixedLink | inline |
| rwsim::dynamics::Body::getInertia() const | Body | inline |
| getInfo() const | Body | inline |
| getInfo() | Body | inline |
| getJoint() (defined in FixedLink) | FixedLink | inline |
| getLinVel(const rw::kinematics::State &state) const | Body | inlinevirtual |
| getLinVelW(const rw::kinematics::State &state) const | Body | inline |
| getMaterial() (defined in FixedLink) | FixedLink | inline |
| getMaterialID() const | Body | inline |
| getName() const | Body | inline |
| getObject() const | Body | inline |
| getParentFrame(const rw::kinematics::State &state) const | Body | inlinevirtual |
| getPointVelW(const rw::math::Vector3D<> &wPp) (defined in FixedLink) | FixedLink | |
| rwsim::dynamics::Body::getPointVelW(const rw::math::Vector3D<> &p, const rw::kinematics::State &state) const | Body | virtual |
| getQd() (defined in FixedLink) | FixedLink | inline |
| getStateStructure() | Stateless | inline |
| getStateStructure() const | Stateless | inline |
| getTorque(const rw::kinematics::State &state) const =0 | Body | pure virtual |
| getTorqueW(const rw::kinematics::State &state) const | Body | inlinevirtual |
| getTransformW(const rw::kinematics::State &state) const | Body | inlinevirtual |
| getVelocity(const rw::kinematics::State &state) const =0 | Body | pure virtual |
| isRegistered() | Stateless | inline |
| MassChangedEvent enum value | Body | |
| pTbf(const rw::kinematics::State &state) const | Body | inline |
| pTcom(const rw::kinematics::State &state) const | Body | inline |
| Ptr typedef | FixedLink | |
| registerIn(State &state) | Stateless | virtual |
| registerIn(StateStructure::Ptr state) | Stateless | virtual |
| reset() (defined in FixedLink) | FixedLink | inlinevirtual |
| rwsim::dynamics::Body::reset(rw::kinematics::State &state)=0 | Body | pure virtual |
| resetState(rw::kinematics::State &state) (defined in FixedLink) | FixedLink | |
| rollBack(rw::kinematics::State &state) (defined in FixedLink) | FixedLink | virtual |
| saveState(double h, rw::kinematics::State &state) (defined in FixedLink) | FixedLink | virtual |
| setAcc(double acc) (defined in FixedLink) | FixedLink | inline |
| setForce(const rw::math::Vector3D<> &f, rw::kinematics::State &state)=0 | Body | pure virtual |
| setForceW(const rw::math::Vector3D<> &f, rw::kinematics::State &state) | Body | inlinevirtual |
| setMass(double m) | Body | inline |
| setMass(double m, const rw::math::InertiaMatrix<> &inertia) | Body | inline |
| setMass(double m, const rw::math::InertiaMatrix<> &inertia, const rw::math::Vector3D<> &com) | Body | inline |
| setObject(rw::models::Object::Ptr obj) | Body | |
| setTargetVel(double vel) (defined in FixedLink) | FixedLink | inline |
| setTorque(const rw::math::Vector3D<> &t, rw::kinematics::State &state)=0 | Body | pure virtual |
| setTorqueW(const rw::math::Vector3D<> &t, rw::kinematics::State &state) | Body | inlinevirtual |
| Stateless() | Stateless | inlineprotected |
| unregister() | Stateless | virtual |
| updateImpulse() (defined in FixedLink) | FixedLink | virtual |
| updatePosition(double h, rw::kinematics::State &state) (defined in FixedLink) | FixedLink | virtual |
| updateVelocity(double h, rw::kinematics::State &state) (defined in FixedLink) | FixedLink | virtual |
| wTbf(const rw::kinematics::State &state) const | Body | inline |
| wTcom(const rw::kinematics::State &state) const | Body | inline |
| ~Body() | Body | inlinevirtual |
| ~FixedLink() (defined in FixedLink) | FixedLink | virtual |
| ~Stateless() | Stateless | inlinevirtual |