![]() |
RobWorkProject
23.9.11-
|
This is the complete list of members for ProximityStrategyFCL, including all inherited members.
| _threads | ProximityStrategy | protected |
| addGeometry(rw::proximity::ProximityModel *model, const rw::geometry::Geometry &geom) | ProximityStrategyFCL | virtual |
| addGeometry(rw::proximity::ProximityModel *model, rw::core::Ptr< rw::geometry::Geometry > geom, bool forceCopy=false) | ProximityStrategyFCL | virtual |
| addModel(rw::core::Ptr< rw::models::Object > object) | ProximityStrategy | virtual |
| addModel(const rw::core::Ptr< rw::kinematics::Frame > frame, const rw::geometry::Geometry &faces) | ProximityStrategy | virtual |
| addModel(const rw::core::Ptr< rw::kinematics::Frame > frame, rw::core::Ptr< rw::geometry::Geometry > faces, bool forceCopy=false) | ProximityStrategy | virtual |
| AllContacts enum value (defined in CollisionStrategy) | CollisionStrategy | |
| BV enum name | ProximityStrategyFCL | |
| clear() | ProximityStrategyFCL | virtual |
| clearFrame(const rw::core::Ptr< rw::kinematics::Frame > frame) | ProximityStrategy | virtual |
| clearFrames() | ProximityStrategy | virtual |
| CollisionStrategy() | CollisionStrategy | protected |
| createModel() | ProximityStrategyFCL | virtual |
| DEPRECATED("This function is deprecated due to a spelling mistake, use the correct " "spelling \"getGeometries\" instead") std (defined in ProximityStrategy) | ProximityStrategy | inline |
| destroyModel(rw::proximity::ProximityModel *model) | ProximityStrategyFCL | virtual |
| distance(const rw::core::Ptr< kinematics::Frame > a, const math::Transform3D< double > &wTa, const rw::core::Ptr< kinematics::Frame > b, const math::Transform3D< double > &wTb) | DistanceStrategy | |
| distance(const rw::core::Ptr< kinematics::Frame > a, const math::Transform3D< double > &wTa, const rw::core::Ptr< kinematics::Frame > b, const math::Transform3D< double > &wTb, class ProximityStrategyData &data) | DistanceStrategy | |
| distance(ProximityModel::Ptr a, const math::Transform3D< double > &wTa, ProximityModel::Ptr b, const math::Transform3D< double > &wTb, class ProximityStrategyData &data) | DistanceStrategy | inline |
| distance(const rw::core::Ptr< kinematics::Frame > a, const math::Transform3D< double > &wTa, const rw::core::Ptr< kinematics::Frame > b, const math::Transform3D< double > &wTb, double threshold) | DistanceStrategy | |
| distance(const rw::core::Ptr< kinematics::Frame > a, const math::Transform3D< double > &wTa, const rw::core::Ptr< kinematics::Frame > b, const math::Transform3D< double > &wTb, double threshold, ProximityStrategyData &data) | DistanceStrategy | |
| distance(ProximityModel::Ptr a, const math::Transform3D< double > &wTa, ProximityModel::Ptr b, const math::Transform3D< double > &wTb, double threshold, ProximityStrategyData &data) | DistanceStrategy | inline |
| DistanceMultiStrategy() | DistanceMultiStrategy | protected |
| distances(const rw::core::Ptr< kinematics::Frame > a, const math::Transform3D< double > &wTa, const rw::core::Ptr< kinematics::Frame > b, const math::Transform3D< double > &wTb, double tolerance) | DistanceMultiStrategy | |
| distances(const rw::core::Ptr< kinematics::Frame > a, const math::Transform3D< double > &wTa, const rw::core::Ptr< kinematics::Frame > b, const math::Transform3D< double > &wTb, double tolerance, class ProximityStrategyData &data) | DistanceMultiStrategy | |
| distances(ProximityModel::Ptr a, const math::Transform3D< double > &wTa, ProximityModel::Ptr b, const math::Transform3D< double > &wTb, double tolerance, class ProximityStrategyData &data) | DistanceMultiStrategy | inline |
| DistanceStrategy() | DistanceStrategy | protected |
| doDistance(rw::proximity::ProximityModel::Ptr a, const rw::math::Transform3D<> &wTa, rw::proximity::ProximityModel::Ptr b, const rw::math::Transform3D<> &wTb, class rw::proximity::ProximityStrategyData &data) | ProximityStrategyFCL | |
| rw::proximity::DistanceStrategy::doDistance(ProximityModel::Ptr a, const math::Transform3D< double > &wTa, ProximityModel::Ptr b, const math::Transform3D< double > &wTb, class ProximityStrategyData &data)=0 | DistanceStrategy | protectedpure virtual |
| doDistances(rw::proximity::ProximityModel::Ptr a, const rw::math::Transform3D<> &wTa, rw::proximity::ProximityModel::Ptr b, const rw::math::Transform3D<> &wTb, double tolerance, class rw::proximity::ProximityStrategyData &data) | ProximityStrategyFCL | |
| rw::proximity::DistanceMultiStrategy::doDistances(ProximityModel::Ptr a, const math::Transform3D< double > &wTa, ProximityModel::Ptr b, const math::Transform3D< double > &wTb, double tolerance, class ProximityStrategyData &data)=0 | DistanceMultiStrategy | protectedpure virtual |
| doDistanceThreshold(ProximityModel::Ptr a, const math::Transform3D< double > &wTa, ProximityModel::Ptr b, const math::Transform3D< double > &wTb, double threshold, ProximityStrategyData &data) | DistanceStrategy | inlineprotectedvirtual |
| doInCollision(rw::proximity::ProximityModel::Ptr a, const rw::math::Transform3D<> &wTa, rw::proximity::ProximityModel::Ptr b, const rw::math::Transform3D<> &wTb, rw::proximity::ProximityStrategyData &data) | ProximityStrategyFCL | |
| rw::proximity::CollisionStrategy::doInCollision(ProximityModel::Ptr a, const math::Transform3D< double > &wTa, ProximityModel::Ptr b, const math::Transform3D< double > &wTb, ProximityStrategyData &data)=0 | CollisionStrategy | protectedpure virtual |
| FCLBVHModelPtr typedef | ProximityStrategyFCL | |
| FCLModelList typedef | ProximityStrategyFCL | |
| FirstContact enum value (defined in CollisionStrategy) | CollisionStrategy | |
| getBV() | ProximityStrategyFCL | inline |
| getCollectFCLResults() | ProximityStrategyFCL | inline |
| getCollisionContacts(std::vector< rw::proximity::CollisionStrategy::Contact > &contacts, rw::proximity::ProximityStrategyData &data) | ProximityStrategyFCL | virtual |
| getCollisionRequest() | ProximityStrategyFCL | |
| getCollisionResult(std::size_t index) | ProximityStrategyFCL | |
| getCollisionResults() | ProximityStrategyFCL | inline |
| getDistanceRequest() | ProximityStrategyFCL | |
| getDistanceResult() | ProximityStrategyFCL | |
| getGeometries(rw::proximity::ProximityModel *model) | ProximityStrategyFCL | virtual |
| getGeometryIDs(rw::proximity::ProximityModel *model) | ProximityStrategyFCL | virtual |
| getModel(const rw::core::Ptr< rw::kinematics::Frame > frame) | ProximityStrategy | |
| getSurfaceNormals(rw::proximity::DistanceMultiStrategy::Result &res, int idx) | ProximityStrategyFCL | virtual |
| hasModel(const rw::core::Ptr< rw::kinematics::Frame > frame) | ProximityStrategy | virtual |
| inCollision(const rw::core::Ptr< kinematics::Frame > a, const math::Transform3D< double > &wTa, const rw::core::Ptr< kinematics::Frame > b, const math::Transform3D< double > &wTb, QueryType type=FirstContact) | CollisionStrategy | |
| inCollision(const rw::core::Ptr< kinematics::Frame > a, const math::Transform3D< double > &wTa, const rw::core::Ptr< kinematics::Frame > b, const math::Transform3D< double > &wTb, class ProximityStrategyData &data, QueryType type=FirstContact) | CollisionStrategy | |
| inCollision(ProximityModel::Ptr a, const math::Transform3D< double > &wTa, ProximityModel::Ptr b, const math::Transform3D< double > &wTb, ProximityStrategyData &data) | CollisionStrategy | |
| make(rw::core::Ptr< CollisionToleranceStrategy > strategy, double tolerance) | CollisionStrategy | static |
| make(rw::core::Ptr< CollisionToleranceStrategy > strategy, const rw::kinematics::FrameMap< double > &frameToTolerance, double defaultTolerance) | CollisionStrategy | static |
| ProximityStrategy() | ProximityStrategy | protected |
| ProximityStrategyFCL(BV bv=BV::RSS) | ProximityStrategyFCL | |
| Ptr typedef | ProximityStrategyFCL | |
| QueryType enum name | CollisionStrategy | |
| removeGeometry(rw::proximity::ProximityModel *model, const std::string &geomId) | ProximityStrategyFCL | virtual |
| Result typedef (defined in CollisionStrategy) | CollisionStrategy | |
| setBV(const BV &bv) | ProximityStrategyFCL | inline |
| setCollectFCLResults(bool enable) | ProximityStrategyFCL | inline |
| useThreads(int threads) | ProximityStrategy | |
| ~CollisionStrategy() | CollisionStrategy | virtual |
| ~DistanceMultiStrategy() | DistanceMultiStrategy | virtual |
| ~DistanceStrategy() | DistanceStrategy | virtual |
| ~ProximityStrategy() | ProximityStrategy | virtual |
| ~ProximityStrategyFCL() | ProximityStrategyFCL | virtual |