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RobWorkProject
23.9.11-
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This is the complete list of members for EAA< T >, including all inherited members.
| angle() const | EAA< T > | inline |
| axis() const | EAA< T > | inline |
| cross(const rw::math::Vector3D< T > &v) const | EAA< T > | inline |
| cross(const EAA< T > &eaa) const | EAA< T > | inline |
| dot(const rw::math::Vector3D< T > &v) | EAA< T > | inline |
| dot(const EAA< T > &eaa) | EAA< T > | inline |
| e() | EAA< T > | inline |
| e() const | EAA< T > | inline |
| EAA(const rw::math::Rotation3D< T > &R) | EAA< T > | explicit |
| EAA() | EAA< T > | inline |
| EAA(const rw::math::Vector3D< T > &axis, T angle) | EAA< T > | inline |
| EAA(T thetakx, T thetaky, T thetakz) | EAA< T > | inline |
| EAA(const rw::math::Vector3D< T > &v1, const rw::math::Vector3D< T > &v2) | EAA< T > | |
| EAA(rw::math::Vector3D< T > eaa) | EAA< T > | inlineexplicit |
| EAA(const rw::math::EAA< T > &eaa) | EAA< T > | inline |
| EAA(const Eigen::MatrixBase< R > &r) | EAA< T > | inlineexplicit |
| elemAdd(const EAA< T > &rhs) const | EAA< T > | inline |
| elemAdd(const T rhs) const | EAA< T > | inline |
| elemDivide(const Eigen::MatrixBase< R > &rhs) const | EAA< T > | inline |
| elemDivide(const EAA< T > &rhs) const | EAA< T > | inline |
| elemDivide(const T &rhs) const | EAA< T > | inline |
| elemDivide(const rw::math::Vector3D< T > &rhs) const | EAA< T > | inline |
| elemMultiply(const Eigen::MatrixBase< R > &rhs) const | EAA< T > | inline |
| elemMultiply(const EAA< T > &rhs) const | EAA< T > | inline |
| elemMultiply(const T &rhs) const | EAA< T > | inline |
| elemMultiply(const rw::math::Vector3D< T > &rhs) const | EAA< T > | inline |
| elemSubtract(const EAA< T > &rhs) const | EAA< T > | inline |
| elemSubtract(const T rhs) const | EAA< T > | inline |
| norm1() const | EAA< T > | inline |
| norm2() const | EAA< T > | inline |
| normInf() const | EAA< T > | inline |
| operator Eigen::Matrix< T, 3, 1 >() const | EAA< T > | inline |
| operator Eigen::Matrix< T, 3, 1 > &() | EAA< T > | inline |
| operator rw::math::Vector3D< T >() const | EAA< T > | inline |
| operator rw::math::Vector3D< T > &() | EAA< T > | inline |
| operator!=(const rw::math::Vector3D< T > &rhs) const | EAA< T > | inline |
| operator!=(const rw::math::Vector3D< T > &lhs, const EAA< T > &rhs) | EAA< T > | friend |
| operator!=(const EAA< T > &rhs) const | EAA< T > | inline |
| operator!=(const Eigen::MatrixBase< R > &rhs) const | EAA< T > | inline |
| operator!=(const Eigen::MatrixBase< R > &lhs, const EAA< T > &rhs) | EAA< T > | friend |
| operator()(size_t i) const | EAA< T > | inline |
| operator()(size_t i) | EAA< T > | inline |
| operator*(const EAA< T > &rhs) const | EAA< T > | inline |
| operator*(const rw::math::Rotation3D< T > &aRb, const EAA< T > &bTKc) | EAA< T > | friend |
| operator*(const rw::math::Rotation3D< R > &rhs) | EAA< T > | inline |
| operator+(const Eigen::MatrixBase< R > &rhs) const | EAA< T > | inline |
| operator+(const Eigen::MatrixBase< R > &lhs, const EAA< T > &rhs) | EAA< T > | friend |
| operator+(const rw::math::Vector3D< T > &rhs) const | EAA< T > | inline |
| operator+(const rw::math::Vector3D< T > &lhs, const EAA< T > &rhs) | EAA< T > | friend |
| operator+=(const rw::math::Vector3D< T > &rhs) | EAA< T > | inline |
| operator+=(const Eigen::MatrixBase< R > &r) | EAA< T > | inline |
| operator-(const Eigen::MatrixBase< R > &rhs) const | EAA< T > | inline |
| operator-(const Eigen::MatrixBase< R > &lhs, const EAA< T > &rhs) | EAA< T > | friend |
| operator-() const | EAA< T > | inline |
| operator-(const rw::math::Vector3D< T > &rhs) const | EAA< T > | inline |
| operator-(const rw::math::Vector3D< T > &lhs, const EAA< T > &rhs) | EAA< T > | friend |
| operator-=(const rw::math::Vector3D< T > &rhs) | EAA< T > | inline |
| operator-=(const Eigen::MatrixBase< R > &r) | EAA< T > | inline |
| operator<<(std::ostream &os, const EAA< T > &eaa) | EAA< T > | friend |
| operator=(const EAA< T > &rhs) | EAA< T > | inline |
| operator=(const rw::math::Vector3D< T > &rhs) | EAA< T > | inline |
| operator=(const Eigen::MatrixBase< R > &r) | EAA< T > | inline |
| operator=(const rw::math::Rotation3D< T > &rhs) | EAA< T > | inline |
| Rotation3DVector< double >::operator=(const Rotation3DVector &) | Rotation3DVector< double > | inlineprotected |
| operator==(const rw::math::Vector3D< T > &rhs) const | EAA< T > | inline |
| operator==(const rw::math::Vector3D< T > &lhs, const EAA< T > &rhs) | EAA< T > | friend |
| operator==(const EAA< T > &rhs) const | EAA< T > | inline |
| operator==(const Eigen::MatrixBase< R > &rhs) const | EAA< T > | inline |
| operator==(const Eigen::MatrixBase< R > &lhs, const EAA< T > &rhs) | EAA< T > | friend |
| operator[](size_t i) const | EAA< T > | inline |
| operator[](size_t i) | EAA< T > | inline |
| read(rw::math::EAA< double > &sobject, rw::common::InputArchive &iarchive, const std::string &id) | EAA< T > | related |
| read(rw::math::EAA< float > &sobject, rw::common::InputArchive &iarchive, const std::string &id) | EAA< T > | related |
| Rotation3DVector(const Rotation3DVector &) | Rotation3DVector< double > | inlineprotected |
| Rotation3DVector() | Rotation3DVector< double > | inlineprotected |
| scaleAngle(const T &scale) | EAA< T > | inline |
| setAngle(const T &angle) | EAA< T > | inline |
| size() const | EAA< T > | inline |
| toRotation3D() const | EAA< T > | virtual |
| toVector3D() | EAA< T > | inline |
| toVector3D() const | EAA< T > | inline |
| write(const rw::math::EAA< double > &sobject, rw::common::OutputArchive &oarchive, const std::string &id) | EAA< T > | related |
| write(const rw::math::EAA< float > &sobject, rw::common::OutputArchive &oarchive, const std::string &id) | EAA< T > | related |
| ~EAA() | EAA< T > | inlinevirtual |
| ~Rotation3DVector() | Rotation3DVector< double > | inlinevirtual |