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RobWorkProject
23.9.11-
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This is the complete list of members for SceneDescriptor, including all inherited members.
| addDrawable(const std::string &filename, rw::core::Ptr< rw::kinematics::Frame > frame, int dmask=DrawableNode::Physical) | SceneDescriptor | |
| addDrawable(DrawableNode::Ptr drawable, rw::core::Ptr< rw::kinematics::Frame > frame) | SceneDescriptor | |
| addFrameAxis(const std::string &name, double size, rw::core::Ptr< rw::kinematics::Frame > frame, int dmask=DrawableNode::Virtual) | SceneDescriptor | |
| addGeometry(const std::string &name, rw::core::Ptr< class rw::geometry::Geometry > geom, rw::core::Ptr< rw::kinematics::Frame > frame, int dmask=DrawableNode::Physical) | SceneDescriptor | |
| addImage(const std::string &name, rw::sensor::Image::Ptr img, rw::core::Ptr< rw::kinematics::Frame > frame, int dmask=DrawableNode::Virtual) | SceneDescriptor | |
| addModel3D(const std::string &name, Model3D::Ptr model, rw::core::Ptr< rw::kinematics::Frame > frame, int dmask=DrawableNode::Physical) | SceneDescriptor | |
| addRender(const std::string &name, rw::graphics::Render::Ptr render, rw::core::Ptr< rw::kinematics::Frame > frame, int dmask=DrawableNode::Physical) | SceneDescriptor | |
| addScan(const std::string &name, rw::geometry::PointCloud::Ptr scan, rw::core::Ptr< rw::kinematics::Frame > frame, int dmask=DrawableNode::Virtual) | SceneDescriptor | |
| getDrawables(rw::core::Ptr< rw::kinematics::Frame > f) | SceneDescriptor | |
| getDrawMask(rw::core::Ptr< rw::kinematics::Frame > f) | SceneDescriptor | |
| getDrawType(rw::core::Ptr< rw::kinematics::Frame > f) | SceneDescriptor | |
| getFrame(DrawableProxy::Ptr d) | SceneDescriptor | |
| getStateMap() | SceneDescriptor | inline |
| isFrameAxisVisible(rw::core::Ptr< rw::kinematics::Frame > f) | SceneDescriptor | |
| isHighlighted(rw::core::Ptr< rw::kinematics::Frame > f) | SceneDescriptor | |
| isVisible(rw::core::Ptr< rw::kinematics::Frame > f) | SceneDescriptor | |
| Ptr typedef | SceneDescriptor | |
| SceneDescriptor() | SceneDescriptor | |
| setDrawMask(unsigned int mask, rw::core::Ptr< rw::kinematics::Frame > f) | SceneDescriptor | |
| setDrawType(DrawableNode::DrawType type, rw::core::Ptr< rw::kinematics::Frame > f) | SceneDescriptor | |
| setFrameAxisVisible(bool visible, rw::core::Ptr< rw::kinematics::Frame > f) | SceneDescriptor | |
| setHighlighted(bool highlighted, rw::core::Ptr< rw::kinematics::Frame > f) | SceneDescriptor | |
| setTransparency(double alpha, rw::core::Ptr< rw::kinematics::Frame > f) | SceneDescriptor | |
| setVisible(bool visible, rw::core::Ptr< rw::kinematics::Frame > f) | SceneDescriptor | |
| ~SceneDescriptor() | SceneDescriptor | virtual |