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RobWorkProject
23.9.11-
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This is the complete list of members for IntersectUtil, including all inherited members.
| closestPt(const rw::math::Vector3D< double > &point, const Line &line) | IntersectUtil | static |
| closestPtPointLine(const rw::math::Vector3D< double > &point, const rw::math::Vector3D< double > &p1, const rw::math::Vector3D< double > &p2) | IntersectUtil | static |
| closestPtPointRay(const rw::math::Vector3D< double > &point, const rw::math::Vector3D< double > &p1, const rw::math::Vector3D< double > &p2) | IntersectUtil | static |
| intersetPtLinePlane(const rw::math::Vector3D< double > &p1, const rw::math::Vector3D< double > &p2, const Plane &p, rw::math::Vector3D< double > &dst) | IntersectUtil | static |
| intersetPtLinePlane(const rw::math::Vector3D< double > &ray1, const rw::math::Vector3D< double > &ray2, const rw::math::Vector3D< double > &p1, const rw::math::Vector3D< double > &p2, const rw::math::Vector3D< double > &p3, rw::math::Vector3D< double > &dst) | IntersectUtil | static |
| intersetPtLineTri(const rw::math::Vector3D< double > &p1, const rw::math::Vector3D< double > &p2, const rw::geometry::Triangle< double > &tri, rw::math::Vector3D< double > &dst) | IntersectUtil | static |
| intersetPtLineTri(const rw::math::Vector3D< double > &ray1, const rw::math::Vector3D< double > &ray2, const rw::math::Vector3D< double > &p1, const rw::math::Vector3D< double > &p2, const rw::math::Vector3D< double > &p3, rw::math::Vector3D< double > &dst) | IntersectUtil | static |
| intersetPtRayPlane(const rw::math::Vector3D< double > &p1, const rw::math::Vector3D< double > &p2, const Plane &p, rw::math::Vector3D< double > &dst) | IntersectUtil | static |
| intersetPtRayPlane(const rw::math::Vector3D< double > &ray1, const rw::math::Vector3D< double > &ray2, const rw::math::Vector3D< double > &p1, const rw::math::Vector3D< double > &p2, const rw::math::Vector3D< double > &p3, rw::math::Vector3D< double > &dst) | IntersectUtil | static |
| intersetPtRayTri(const rw::math::Vector3D< double > &p1, const rw::math::Vector3D< double > &p2, const rw::geometry::Triangle< double > &tri, rw::math::Vector3D< double > &dst) | IntersectUtil | static |
| intersetPtRayTri(const rw::math::Vector3D< double > &ray1, const rw::math::Vector3D< double > &ray2, const rw::math::Vector3D< double > &p1, const rw::math::Vector3D< double > &p2, const rw::math::Vector3D< double > &p3, rw::math::Vector3D< double > &dst) | IntersectUtil | static |
| intersetPtTriTri(const rw::geometry::Triangle< double > &triA, const rw::geometry::Triangle< double > &triB, rw::math::Vector3D< double > &dst1, rw::math::Vector3D< double > &dst2) | IntersectUtil | static |