
class  AABB 
 Axis Aligned Bounding Box class. More...


class  Box 
 a box primitive, origin is in center of box More...


class  BREP 
 Boundary representation (or BRep) of a geometric shape, using a collection of connected surfaces, edges and vertices. More...


class  BSphere 
 class representing an Oriented Bounding Box (OBB) More...


class  BV 
 a general bounding volume class for template inheritance. This class defines methods that a deriving class must implement. More...


class  BVCollider 
 abstract class describing interface of a bounding volume collision detector. The inheritance is template based to reduce virtual method overhead More...


class  BVFactory 
 interface of bounding volume factory More...


class  ClarkHullND 
 calculates the convex hull of a set of 3d points. More...


class  Cone 
 cone primitive. Like a cylinder though where a radius can be specified for both ends. More...


class  Contour2D 
 class representing a 2d contour More...


class  ConvexHull2D 
 interface for convexhull calculators on 2d point sets More...


class  ConvexHull3D 
 interface for convexhull calculators on 3d point sets More...


class  ConvexHullND 
 interface for convexhull calculators on 3d point sets More...


class  Covariance 
 class for estimating the covariance of different data More...


class  Curve 
 Curve is an abstract representation of a smooth curve geometry in 3D. More...


class  Cylinder 
 a cylinder primitive. By default the radius is in the xy plane and height is along the zaxis More...


class  Delaunay 
 Utility functions for doing Delaunay triangulations. More...


class  DistanceUtil 
 a class for performing distance calculations between different geometric primitives More...


class  Face 
 Abstract interface for geometric faces. More...


class  GenericFace 
 The GenericFace implementation is a type of Face that consist of abstract Surfaces and Curves. More...


class  Geometry 
 a class for representing a geometry that is scaled and transformed, and which is attached to a frame. More...


class  GeometryData 
 an interface for geometry data. More...


class  GeometryUtil 
 Utility functions for calculating properties of geometry. More...


class  HyperSphere 
 A hypersphere of K dimensions. More...


class  ImplicitSurface 
 Interface for implicit surfaces. An implicit surface is given by an expression of the form . More...


class  IndexedFaceArray 
 An indexed face array is a proxy to a Shell, that makes it possible to easily sort faces and take subsets without modifying the underlying Shell. More...


class  IndexedPolygon 
 indexed polygon class that saves N indices to the N vertices of the polygon More...


class  IndexedPolygonN 
 Polygon with N vertice indices and 0 normals. More...


class  IndexedPolygonNN 
 Polygon with N vertices and N normals. More...


class  IndexedQuadraticFaceArray 
 Proxy class for a QuadraticShell, that allows sorting of faces without modifying the original object. More...


class  IndexedTriangle 
 indexed triangle class that has 3 indices that points to 3 vertices in an array typically used with the IndexedTriMesh class. the indice type (size) is templated. More...


class  IndexedTriangleN1 
 indexed triangle class with an additional index for an face normal More...


class  IndexedTriangleN3 
 indexed triangle class with an additional index for 3 normals one for each vertice in the triangle More...


class  IndexedTriArray 
 this class is a proxy to a triangle mesh where the triangles can be indirectly copied in an efficient manner. More...


class  IndexedTriMesh 
 Interface for indexed triangle meshes. More...


class  IndexedTriMeshN0 
 an Indexed Triangle mesh with zero normals More...


class  IntersectUtil 
 utility class for calculating intersection points between geometry primitives More...


class  JawPrimitive 
 Parametrized jaw geometry primitive. More...


class  Line 
 A line in 3D, described by a two points. More...


class  LineMetric 
 A metric for calculating linetoline distance. More...


class  OBB 
 class representing an Oriented Bounding Box (OBB) More...


class  OBBCollider 
 class for testing if two Oriented Bounding Boxes (OBBs) are overlapping. The method used is based on the seperating axis theorem. Please see the article "OBBTree: A Hierarchical Structure for Rapid Interference Detection". More...


class  OBBFactory 
 factory for computing tight fitting Oriented Bounding Boxes. More...


class  OBBToleranceCollider 
 class for testing if two Oriented Bounding Boxes are overlapping More...


class  OBLSS 
 class representing an Oriented Bounding Box (OBLSS) More...


class  OBRSS 
 class representing an Oriented Bounding Box (OBRSS) More...


class  OBV 
 a general oriented bounding volume class More...


class  ParametricCurve 
 Interface for parametric curves. A parametric curve, , has its points given as a function of a single parameter, . More...


class  PlainQuadraticShell 
 A collection of concrete Quadratic surface patches, that together form a shell. More...


class  PlainTriMesh 
 a triangle mesh representation that maintains a list of simple triangles. More...


class  Plane 
 plane primitive represented in Hessian normalform: a*nx+b*ny+c*nz+d=0 More...


class  PlaneMetric 
 A metric for calculating planetoplane distance. More...


class  PointCloud 
 A simple point cloud data structure. Points may be ordered or not. An ordered set is kept as a single array in row major order and with a width and a height. An unordered array must have height==1 and width equal to the number of points. More...


class  Polygon 
 indexed polygon class that saves N indices to the N vertices of the polygon More...


class  PolygonUtil 
 Utility functions for operations on polygons, such as convex partitioning. More...


class  Primitive 
 defines an interface for a geometric shape that is defined by a set of parameters. More...


class  Pyramid 
 a pyrimidal geometric primitive. The pyramid has a rectangular base in the xyplane and its end pointed lie in the zaxis with a distance from the xyplane. More...


class  QHull3D 
 calculates the convex hull of a set of 3d points. More...


class  QHullND 
 calculates the convex hull of a set of 3d points. More...


class  QuadraticBREP 
 A boundary representation where the geometry of a face is a QuadraticSurface, and an edge curve is a QuadraticCurve. More...


class  QuadraticCurve 
 A quadratic curve. More...


class  QuadraticFace 
 A Quadratic surface patch bounded by Quadratic curves. More...


class  QuadraticShell 
 A collection of Quadratic surface patches, that together form a shell. More...


class  QuadraticSurface 
 A quadratic surface. More...


class  QuadraticUtil 
 Utility functions for operations on quadratic surfaces and curves. More...


class  RANSACFitting 

class  Ray 
 A ray  an infinitely extending halfline described by a starting position and a direction. More...


class  Shell 
 A shell represents the geometry of an object as a collection of nonconnected faces. More...


class  Sphere 
 a sphere primitive. centr in (0,0,0) and a radius. More...


class  Surface 
 Surface is an abstract representation of a smooth surface geometry. More...


class  Triangle 
 plain triangle class. The second template argument specify the number of normals associated with the triangle. The triangle vertices should be arranged counter clock wise. More...


class  TriangleN1 
 Triangle facet. triangle class of type N1, which means that beside the plain triangle the face normal of the triangle is saved with the facenormal. More...


class  TriangleN3 
 Triangle facet. triangle class that stores one normal for each vertex in the triangle. More...


class  TriangleUtil 
 utility for triangle manipulation More...


class  Triangulate 
 Class for triangulating a polygon. More...


class  TriDistanceCalc 
 class for testing if two Oriented Bounding Boxes are overlapping More...


class  TriMesh 
 interface of a triangle mesh. The interface defines a way to get triangles from a triangle array/mesh. More...


class  TriMeshSurfaceSampler 
 random sampling of points and orientations close to the surface of a geometry. More...


class  TriTriIntersectDeviller 
 tests if two triangles are intersecting using devillers method. More...


class  TriTriIntersectMoller 
 tests if two triangles are intersecting using Thomas Mollers, 1997, no div method. The code is strongly inspired (read converted to use RobWork types) from Opcode 1.3 Pierre Terdiman 2001. More...


class  TriTriToleranceIntersect 
 tests if two swept sphere triangles are intersecting. This corresponds to testing if two triangles are within a certain distqance (tolerance) of each other More...


class  Tube 
 a tube primitive. radius is in xyplane and height is in zaxis More...

