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ConvexHull3D Class Referenceabstract

interface for convexhull calculators on 3d point sets More...

#include <ConvexHull3D.hpp>

Inherited by QHull3D.

Public Types

typedef rw::common::Ptr< ConvexHull3DPtr
 smart pointer type of this class
 

Public Member Functions

virtual ~ConvexHull3D ()
 destructor
 
virtual void rebuild (const std::vector< rw::math::Vector3D<> > &vertices)=0
 rebuilts the hull More...
 
virtual bool isInside (const rw::math::Vector3D<> &vertex)=0
 test if the given vertex is inside the convex hull
 
virtual double getMinDistInside (const rw::math::Vector3D<> &vertex)=0
 If the vertex is inside the convex hull the minimum distance to any of the half-spaces of the hull is returned. If its not inside 0 is returned. More...
 
virtual double getMinDistOutside (const rw::math::Vector3D<> &vertex)=0
 If the vertex is outside the convex hull the minimum distance to the convex hull is returned. If its not outside 0 is returned. More...
 
virtual rw::geometry::PlainTriMesh< rw::geometry::TriangleN1<> >::Ptr toTriMesh ()=0
 create a plain trimesh from the hull facets More...
 

Detailed Description

interface for convexhull calculators on 3d point sets

Member Function Documentation

◆ getMinDistInside()

virtual double getMinDistInside ( const rw::math::Vector3D<> &  vertex)
pure virtual

If the vertex is inside the convex hull the minimum distance to any of the half-spaces of the hull is returned. If its not inside 0 is returned.

Parameters
vertex
Returns

Implemented in QHull3D.

◆ getMinDistOutside()

virtual double getMinDistOutside ( const rw::math::Vector3D<> &  vertex)
pure virtual

If the vertex is outside the convex hull the minimum distance to the convex hull is returned. If its not outside 0 is returned.

Parameters
vertex
Returns

Implemented in QHull3D.

◆ rebuild()

virtual void rebuild ( const std::vector< rw::math::Vector3D<> > &  vertices)
pure virtual

rebuilts the hull

Parameters
vertices

Implemented in QHull3D.

◆ toTriMesh()

virtual rw::geometry::PlainTriMesh<rw::geometry::TriangleN1<> >::Ptr toTriMesh ( )
pure virtual

create a plain trimesh from the hull facets

Returns
the hull facets as a plain triangle mesh with normal information

Implemented in QHull3D.


The documentation for this class was generated from the following file: