►NCONVEX_DECOMPOSITION | |
CConvexHullTriangleInterface | |
CConvexHullVertex | |
CHullDesc | |
CHullLibrary | |
CHullResult | |
►NDiTO | |
COBB | |
CVector | |
►Nrw | RobWork library |
►Ncommon | Various utilities and definitions of general use |
C_n1 | |
C_n2 | |
C_n3 | |
C_n4 | |
C_n5 | |
C_n6 | |
C_n7 | |
C_n8 | |
CAnyPtr | Smart pointer that can point to any type, and optionally takes ownership of the object pointer |
CArchive | Archive interface for serializaion classes |
CBINArchive | Archive for loading and saving serializable classes |
CBoostDOMElem | DOMElem based on Boost PropertyTree xml parser |
►CBoostXMLParser | DOMParser implementation based on the Boost xml parser in propertytree |
CBoostInitializer | Utility class which initializes Boost local static variables |
CCache | This class is a template for caching |
CConcatVectorIterator | Forward iterator for the concatenation of a pair of vectors of pointers to T |
CConstConcatVectorIterator | Forward iterator for the concatenation of a pair of vectors of pointers to T |
CConstVectorIterator | Forward iterator for vectors of pointers to const T |
►CDOMElem | Wrapper interface for easy access to XML DOM parser. This require an active back-end that does the actual parsing and validation |
CIterator | DOMElem iterator based on concrete ItImpl implementations |
CItImpl | The DOMElem Iterator is initialized with a specific implementation of this interface |
►CDOMParser | Interface for parsing documents in a DOM fasion |
CFactory | Factory for DOMParsers. This factory defines an extension point for DOMParsers. Typically this is for parsing xml files, however, anything that parses from some stream or file into a DOM structure can be a DOMParser |
►CEvent | Event is used for managing subscribtions and firing of events |
CListener | Structure for data associated to a listener |
CException | Standard exception type of RobWork |
►CExtension | Used to provide additonal functionality from a Plugin to other extension points of either the system or other plugins |
CDescriptor | An extension descriptor |
CExtensionPoint | Extension point is a class that defines a point where Extension can be added. This is typically used together with plugins, however any class may register extensions to an extension point |
CExtensionRegistry | Extension point is a class that defines a point where Extension can be added. This is typically used together with plugins, however any class may register extensions to an extension point |
CFileCache | Cache that use a timestamp in combination with a key to determine the uniqueness of an item in the cache |
CFireFunctor | FireFunctor with 0 arguments |
CFireFunctor< CallBackMethod, T1, _n1, _n1, _n1, _n1 > | FireFunctor with 1 arguments |
CFireFunctor< CallBackMethod, T1, T2, _n1, _n1, _n1 > | FireFunctor with 2 arguments |
CFireFunctor< CallBackMethod, T1, T2, T3, _n1, _n1 > | FireFunctor with 3 arguments |
CFireFunctor< CallBackMethod, T1, T2, T3, T4, _n1 > | FireFunctor with 4 arguments |
CINIArchive | Archive for loading and saving serializable classes to an ini-file format |
CInputArchive | Archive interface for reading from a serialized class |
CIOUtil | Collection of IO related utilities |
CLog | Provides basic log functionality |
CLogBufferedChar | Buffers characters before writing them to the output stream |
CLogBufferedMsg | Buffers messages before writing them to the output stream |
CLogFileWriter | Writes log output to a file |
CLogMultiWriter | Writes log output to multiple LogWriters |
CLogStreamWriter | Writes log output to a std::ostream |
CLogWriter | Write interface for Logs |
CMessage | Standard type for user messages of robwork |
COutputArchive | Serializable objects can be written to an output archive |
CPairMap | Specialized mapping implementation for pairs. It uses the internal structure of template T1 to provide fast O(1) lookup for mappings from a Pair to anything. The order of the Pairs does not matter |
CPlugin | Interface for defining dynamically loadable plugins that define extensions and extension points |
CProgramOptions | Class for parsing program command line into a PropertyMap |
CProperty | Property class The Property class is a template to support properties of any type. A Property is characterized by a string identifier, string description and a value of the template specified type |
CPropertyBase | Base class for Property handling |
CPropertyMap | Container for a collection of Property Objects |
CPropertyType | Represents type of a property |
CPtr | Ptr stores a pointer and optionally takes ownership of the value |
CScopedTimer | Times what is executed in a scope |
CSerializable | Interface for defining serialization of classes. If a class cannot inherit the Serializable because of non-access to code then one can instead provide overloaded read/write methods to perform the serialization |
CStringUtil | Collection of string manipulation utilities |
CThreadPool | A thread pool that can be assigned work |
CThreadSafeQueue | Queue class which is thread safe, eg. multiple threads may use it at the same time |
CThreadSafeStack | Concurrent queue of WorkPiles |
CThreadSafeVariable | A thread safe protected variable |
CThreadTask | A task that facilitates the use of a hierarchic tree of tasks and subtasks |
CTimer | The timer class provides an easy to use platform independent timer |
CTimerUtil | Access of the system clock so called wall time |
CVectorIterator | Forward iterator for vectors of pointers to T |
►Ncontrol | |
CSyncVelocityRamp | Provides generation of synchronized velocity ramps for a device |
►Ncsg | |
CCSGConvert | |
CCSGModel | A frontend class for doing CSG |
►Ngeometry | Loading and storing of CAD models |
CAABB | Axis Aligned Bounding Box class |
CBox | Box primitive, origin is in center of box |
CBSphere | Class representing an Oriented Bounding Box (OBB) |
CBV | General bounding volume class for template inheritance. This class defines methods that a deriving class must implement |
CBVCollider | Abstract class describing interface of a bounding volume collision detector. The inheritance is template based to reduce virtual method overhead |
CBVFactory | Interface of bounding volume factory |
CClarkHullND | Calculates the convex hull of a set of 3d points |
CCone | Cone primitive. Like a cylinder though where a radius can be specified for both ends |
►CContour2D | Class representing a 2d contour |
CPoint | Point description of the contour |
CConvexHull2D | Interface for convexhull calculators on 2d point sets |
CConvexHull3D | Interface for convexhull calculators on 3d point sets |
CConvexHullND | Interface for convexhull calculators on 3d point sets |
CCovariance | Class for estimating the covariance of different data |
CCylinder | Cylinder primitive. radius is in x-y plane and height is in z-axis |
CDelaunay | Utility functions for doing Delaunay triangulations |
CDistanceUtil | Class for performing distance calculations between different geometric primitives |
CGeometry | Class for representing a geometry that is scaled and transformed, and which is attached to a frame |
CGeometryData | Interface for geometry data |
CGeometryUtil | Utility functions for calculating properties of geometry |
CHyperSphere | A hyper-sphere of K dimensions |
CIndexedPolygon | Indexed polygon class that saves N indices to the N vertices of the polygon |
CIndexedPolygonN | Polygon with N vertice indices and 0 normals |
CIndexedPolygonNN | Polygon with N vertices and N normals |
CIndexedTriangle | Indexed triangle class that has 3 indices that points to 3 vertices in an array typically used with the IndexedTriMesh class. the indice type (size) is templated |
CIndexedTriangleN1 | Indexed triangle class with an additional index for an face normal |
CIndexedTriangleN3 | Indexed triangle class with an additional index for 3 normals one for each vertice in the triangle |
CIndexedTriArray | This class is a proxy to a triangle mesh where the triangles can be indirectly copied in an efficient manner |
CIndexedTriMesh | Interface for indexed triangle meshes |
CIndexedTriMeshN0 | Indexed Triangle mesh with zero normals |
CIntersectUtil | Utility class for calculating intersection points between geometry primitives |
CJawPrimitive | Parametrized jaw geometry primitive |
CLine | A line in 3D, described by a two points |
CLineMetric | A metric for calculating line-to-line distance |
COBB | Class representing an Oriented Bounding Box (OBB) |
COBBCollider | Class for testing if two Oriented Bounding Boxes (OBBs) are overlapping. The method used is based on the seperating axis theorem. Please see the article "OBBTree: A Hierarchical Structure for Rapid Interference Detection" |
COBBFactory | Factory for computing tight fitting Oriented Bounding Boxes |
COBBToleranceCollider | Class for testing if two Oriented Bounding Boxes are overlapping |
COBLSS | Class representing an Oriented Bounding Box (OBLSS) |
COBRSS | Class representing an Oriented Bounding Box (OBRSS) |
COBV | General oriented bounding volume class |
CPlainTriMesh | Triangle mesh representation that maintains a list of simple triangles |
CPlane | Plane primitive represented in Hessian normal-form: a*nx+b*ny+c*nz+d=0 |
CPlaneMetric | A metric for calculating plane-to-plane distance |
CPointCloud | A simple point cloud data structure. Points may be ordered or not. An ordered set is kept as a single array in row major order and with a width and a height. An unordered array must have height==1 and width equal to the number of points |
CPolygon | Indexed polygon class that saves N indices to the N vertices of the polygon |
CPrimitive | Defines an interface for a geometric shape that is defined by a set of parameters |
CPyramid | Pyrimidal geometric primitive. The pyramid has a rectangular base in the xy-plane and its end pointed lie in the z-axis with a distance from the xy-plane |
CQHull3D | Calculates the convex hull of a set of 3d points |
CQHullND | Calculates the convex hull of a set of 3d points |
CRANSACFitting | |
CRay | A ray - an infinitely extending half-line described by a starting position and a direction |
CSphere | Sphere primitive. centr in (0,0,0) and a radius |
CTriangle | Plain triangle class. The second template argument specify the number of normals associated with the triangle. The triangle vertices should be arranged counter clock wise |
CTriangleN1 | Triangle facet. triangle class of type N1, which means that beside the plain triangle the face normal of the triangle is saved with the facenormal |
CTriangleN3 | Triangle facet. triangle class that stores one normal for each vertex in the triangle |
CTriangleUtil | Utility for triangle manipulation |
CTriangulate | Class for triangulating a polygon |
CTriDistanceCalc | Class for testing if two Oriented Bounding Boxes are overlapping |
►CTriMesh | Interface of a triangle mesh. The interface defines a way to get triangles from a triangle array/mesh |
CTriCenterIterator | Struct for iterating over the centers of triangles in a mesh |
CVerticeIterator | Struct for iterating over the centers of triangles in a mesh |
CTriMeshSurfaceSampler | Random sampling of points and orientations close to the surface of a geometry |
CTriTriIntersectDeviller | Tests if two triangles are intersecting using devillers method |
CTriTriIntersectMoller | Tests if two triangles are intersecting using Thomas Mollers, 1997, no div method. The code is strongly inspired (read converted to use RobWork types) from Opcode 1.3 Pierre Terdiman 2001 |
CTriTriToleranceIntersect | Tests if two swept sphere triangles are intersecting. This corresponds to testing if two triangles are within a certain distqance (tolerance) of each other |
CTube | Tube primitive. radius is in xy-plane and height is in z-axis |
►Ngraphics | Generic scene graph related stuff |
CCameraGroup | A group of cameras |
CDrawableGeometryNode | A specific type of DrawableNode that is able to draw a rw::geometry::Geometry |
►CDrawableNode | Abstract base class for all drawable classes |
CRenderInfo | Information for rendering |
CDrawableNodeClone | Abstract base class for all drawable classes |
CGroupNode | SceneNode that has a transformation and 0 to many children |
CLoaderIVG | Class for loading in IVG files |
►CModel3D | 3d model that has geometry but also material, color and texture information. the model can be composed of multiple objects that are connected in a hierarchical manner. The model is designed for efficient drawing and as such special structures are used to order the indexes such that efficient drawing is possible |
CMaterial | Describes material properties. A material can be either simple or "advanced" and in both cases it can be textured. A simple material is described by a 4-tuple of RGBA values. The advanced material defines multiple properties: diffuse, ambient, emissive, specular, shininess and transparency |
CMaterialFaces | Ordering triangles by material consumes more memmory but reduce switches between textures. All indices _subFaces share material _matIndex |
CMaterialPolys | Ordering polygons by material consumes more memmory but reduce switches between textures. All indices _subFaces share material _matIndex |
►CObject3D | A 3d object consisting of geometry information, material and texture |
CMaterialMapData | Mapping from triangles to materials |
►CModel3DS | |
CChunkHeader | |
CColor4i | |
CMaterial | |
CMaterialFaces | |
CObject | |
CVector | |
CVertex | |
CRender | Abstract base class for all renderable classes |
CSceneCamera | Node representing a camera in the scene. A SceneCamera sets up everything from rendering buffer to perspective transform |
►CSceneDescriptor | The scene descriptor describe any visualization related details of a workcell. This is typically models, visual state, highlighted state and lighting details. All information is related to frames and objects |
CDrawableProxy | Proxy class to represent some type of loadable and drawable entity |
CVisualState | Struct for keeping track of the visual state of each frame |
►CSceneGraph | Interface for a minimalistic scenegraph that does not depend on the frame structure. See WorkCellScene for an implementation that wraps this interface to enable a more RobWork specific use |
CRenderInfo | All general render information is located in this struct |
CSceneNode | Node that can have leafs (DrawableNode) or other nodes as children |
►CSceneViewer | Interface for viewing a scene graph |
CView | view |
CTextureData | Container for storing texture data |
CWorkCellScene | Class for wrapping the SceneGraph interface such that it extends the scene-graph functionality to work on frames and workcells |
►Ngraspplanning | |
►Nsandbox | |
CWrenchMeasure3D | Represents the grasp wrench space as a 3D force space and a 3D torque space |
CApproachMeasure3D | Computes the quality as a function of the angle between the approach angle and some planar surface |
CCG3Grasp2DGen | Generates good grasp contacts for a 3 finger schunk hand |
CCG3IKSolver2D | Solves the inverse kinematics problem for a SDH |
CCMDistCCPMeasure3D | Computes the quality as a function of the distance between the center of mass (COM) and the Center of the Contact Polygon (CCP) |
CCompositeContactFilter | Makes it possible to combine several contact filters into one contact filter. Statistics are maintained of the validation succes which can be queried and analysed |
CCompositeGraspFilter | Makes it possible to combine several contact filters into one contact filter. Statistics are maintained of the validation succes which can be queried and analyzed |
CContactDistThresFilter | Tests if contact points in a grasp is too close or too far from each other |
CContactGenerator | Generates candidate contact point sets for grasping a given object |
CContactValidateFilter | Tests if a contact is valid in respect to some criterias implemented by a sub class |
CContour2DGraspGen | Generates N good contact points on the 2D contour |
CContour2DInfoMap | Class for analysing 2d contours |
CCurvatureThresFilter | Tests if a grasp is valid in respect to the curvature of the object surface in and around the contact points |
CDiceContactG3D | Generates candidate contact point sets (contact grasps) for grasping a given object. The nr of contacts per grasp is given by the user and a set of possibly good contact grasps are generated |
CGrasp2D | Grasp is a set of contacts between the object to be grasped and the robot gripper |
CGrasp3D | Grasp is a set of contacts between the object to be grasped and the robot gripper |
CGraspQualityMeasure3D | Interface for methods evaluating the quality of a specific grasp |
►CGraspTable | A table of grasp configurations that has been generated using a robot hand, a number of preshapes, and some grasp policy |
CGraspData | Data for describing a single grasp |
CGraspValidateFilter | Tests if a grasp is valid in respect to some criterias implemented by a sub class |
CGWSMeasure3D | Represents the grasp wrench space as a 3D force space and a 3D torque space |
CHGraspPlanner3D | Grasp planner for 3D objects |
CPlaneClearanceFilter | Tests if a grasp is valid in respect to the distance of each contact point to some plane |
CPoseGenerator | Generates poses for grasping some object |
CQualityMeasure2D | |
CRRTGraspPlanner | Explores freespace in the vicinity of |
►CSBGraspPlanner3D | Grasp planner for 3D objects |
CGraspResult | Configuration of pregrasp and actual grasp |
CSDHGraspPlanner2D | Grasp planner for the 3 finger SDH (Schunk Dextreous Hand). The grasp planner use 2d contour information to plan good grasp configurations for both hand and robot |
CSemiForceClosureFilter | A conservative estimate of the force closure properties of the grasp are used to indicate weather a grasp is valid or not |
CSimpleMeasure | |
►Ninvkin | Inverse kinematics interfaces and iksolver classes |
CAmbiguityResolver | Wraps a InvKinSolver and searches for ambiguities due to joint able to rotate or more |
CCCDSolver | This inverse kinematics method is a heuristic search technique called the Cyclic-Coordinate Descent method. The method attempts to minimize position and orientation errors by varying individual joints at a time |
CClosedFormIK | Interface for closed form inverse kinematics algorithms |
CClosedFormIKSolverKukaIIWA | Analytical inverse solver for the Kuka LBR IIWA 7 R800 robot |
CClosedFormIKSolverUR | Analytical inverse kinematics solver to the kinematics of a Universal Robots |
CIKMetaSolver | Solve the inverse kinematics problem with respect to joint limits and collisions |
CInvKinSolver | Interface for inverse kinematics algorithms |
CIterativeIK | Interface for iterative inverse kinematics algorithms |
CIterativeMultiIK | Interface for iterative inverse kinematics algorithms for problems or devices that utilize more than one end-effector |
CJacobianIKSolver | A Jacobian based iterative inverse kinematics algorithm for devices with a single end effector |
CJacobianIKSolverM | A Jacobian based iterative inverse kinematics algorithm for devices with multiple end effectors |
CParallelIKSolver | This inverse kinematics method is a heuristic search technique |
CPieperSolver | Calculates the closed form inverse kinematics of a device using Piepers method |
►Nkinematics | Kinematic modelling |
CFixedFrame | FixedFrame is a frame for which the transform relative to the parent is constant |
CFKRange | Forward kinematics between a pair of frames |
CFKTable | Forward kinematics for a set of frames |
CFrame | The type of node of forward kinematic trees |
CFrameMap | Specialized mapping implementation for frames. It uses the internal structure of Frames to provide fast O(1) lookup for mappings from Frame to anything |
CFramePairMap | A map from an unordered pair of frames to some value |
CFrameType | Enumeration of all concrete frame types of RobWork |
CKinematics | Utility functions for the rw::kinematics module |
CMovableFrame | MovableFrame is a frame for which it is possible to freely change the transform relative to the parent |
CQState | The configuration state of a work cell |
CState | The state of a work cell (or kinematics tree) |
CStateCache | Basic building block for the stateless desing using the StateStructure class. A StateCache represents a size, a unique id, and a unique name, when inserted into the StateStructure. The size will allocate "size"-doubles in State objects originating from the StateStructure |
CStateData | Basic building block for the stateless design using the StateStructure class. A StateData represents a size, a unique id, and a unique name, when inserted into the StateStructure. The size will allocate "size"-doubles in State objects originating from the StateStructure |
CStateless | Interface for a stateless or typically a part stateless class |
CStatelessData | Class for enabling statelessness in classes that are data containers |
CStateMsg | The state of a work cell (or kinematics tree) |
CStateSetup | Utility class to help construct a State |
CStateStructure | StateStructure is responsible for handling a structure of StateData and Frames |
CTreeState | The tree structure state of a work cell |
►Nloaders | Workcell loaders and other loaders |
►CAsciiPathSaver | Provides a set of methods for saving Path to ascii files |
CFormat | Specifies the format to use when saving |
CBMPLoader | |
►CColladaLoader | Enables loading Collada as a WorkCell |
CParserState | |
CColladaLoaderPlugin | |
CCollisionSetupLoader | Loader of collision setups from files |
CDependencyGraph | This class is used to create a dependency graph between string nodes and to check if any cycles exist in the dependency graph |
►CDOMBasisTypes | Utility class to help read in the content of a XML-files parsed with Xerces |
CInitializer | Utility class which initializes local static variables |
►CDOMPathLoader | Enables loading in path file specified in the RobWork Path XML format |
CInitializer | Utility class which initializes local static variables |
►CDOMPathSaver | Class used for saving a Path using the RobWork XML Path Format |
CInitializer | Utility class which initializes local static variables |
►CDOMPropertyMapFormat | Class storing the identifiers used for properties |
CInitializer | Utility class which initializes local static variables |
►CDOMPropertyMapLoader | Class for loading rw::common::PropertyMap from XML |
CInitializer | Utility class which initializes local static variables |
►CDOMPropertyMapSaver | Class for saving rw::common::PropertyMap to XML |
CInitializer | Utility class which initializes local static variables |
CDOMProximitySetupLoader | Loader for the XML PropertySetup format |
►CDOMTrajectoryLoader | Enables loading in trajectories file specified in the RobWork Trajectory XML format |
CInitializer | Utility class which initializes local static variables |
►CDOMTrajectorySaver | Class for saving trajectories to file |
CInitializer | Utility class which initializes local static variables |
CGeometryFactory | Factory for geometric primitive |
CGripperXMLLoader | Class for loading grippers from xml files |
►CImageLoader | Image loader interface |
CFactory | Factory for ImageLoader. This factory also defines an extension point for image loaders |
CInputStreamSource | Xerces input source for using std::istream |
CLoader3DS | This class loads 3DS geometry into a Model3D object |
CLoaderAC3D | This class loads AC3D geometry into a Model3D object |
CLoaderAssimp | Load 3D models using the Open Asset Import Library (Assimp) |
CLoaderOBJ | Class for loading in IVG files. TODO: add documentation on IVG format |
CLoaderTRI | Loader for a simple ASCI based triangle format. The format is NOT a standard. There are two elements in the format each is defined in a line |
CModel3DFactory | Factory for construction of drawables based on their type |
►CModel3DLoader | Interface for classes that are able to load 3d models |
CFactory | Factory for Model3DLoaders. This factory defines an extension point for Model3DLoaders |
CMultipleFileIterator | This class is used to iterate over multiple files, keeping track of the current file and current line number at all times |
COutStreamFormatTarget | XMLFormatTarget for writing to a std::ostream |
CPathLoader | Load and store for various types of paths |
CPathLoaderCSV | Loader for .csv files |
CPGMLoader | Loads images in Portable Gray Map (PGM) format |
CPPMLoader | Loads images in Portable Pixel Map (PPM) format |
CRGBLoader | Loads images in Silicon Graphics RGB format |
CSTLFile | Static methods for reading and writing geometry to and from STL files |
CTag | Tags of setup files |
CTULLoader | Loader for the AMROSE TUL format |
►CWorkCellLoader | Defines an interface |
CFactory | Factory for WorkCellLoader. This factory also defines an extension point for workcell loaders |
CXercesDocumentReader | Utility class for reading in XML to a DOMDocument |
CXercesDocumentWriter | Utility class for writing a DOMDocument to file |
CXercesErrorHandler | Error handler for the Xerces parser |
CXercesInitializer | Utility class which initializes Xerces upon creation |
CXML | XML is a collection of procedures for reading RobWork data structures stored in an XML format |
CXMLAttElemParser | Parser for xml elements with both attributes and child elements |
CXMLAttParser | |
►CXMLBasisTypes | Utility class to help read in the content of a XML-files parsed with Xerces |
CInitializer | Utility class which initializes local static variables |
►CXMLErrorHandler | Error handler for XML parsing using boost spirit |
CXMLError | XML error object |
CXMLInputStream | BinInputStream for wrappuing a std::istream |
►CXMLPathFormat | Class storing the identifiers used for paths in the XML Path Format |
CInitializer | Utility class which initializes local static variables |
►CXMLPathLoader | Enables loading in path file specified in the RobWork Path XML format |
CInitializer | Utility class which initializes local static variables |
►CXMLPathSaver | Class used for saving a Path using the RobWork XML Path Format |
CInitializer | Utility class which initializes local static variables |
►CXMLPropertyFormat | Class storing the identifiers used for properties in the XML Path Format |
CInitializer | Utility class which initializes local static variables |
►CXMLPropertyLoader | Class for loading rw::common::PropertyMap from XML |
CInitializer | Utility class which initializes local static variables |
►CXMLPropertySaver | Class for saving rw::common::PropertyMap to XML |
CInitializer | Utility class which initializes local static variables |
►CXMLProximitySetupFormat | Format specification for the XML PropertySetup format |
CInitializer | Utility class which initializes local static variables |
►CXMLProximitySetupLoader | Loader for the XML PropertySetup format |
CInitializer | Utility class which initializes local static variables |
CXMLRWLoader | This class loads a workcell in xml format from a filename |
CXMLRWParser | Parses a workcell from the xml fileformat into a dummmy workcell representation |
CXMLRWPreParser | Pre-parser for the XML RW format. All include, define, comments and use elements are handled |
CXMLStr | Utility class to help convert between Xerces unicode XMLCh* and ordinary C/C++ strings |
►CXMLTrajectoryFormat | Class containing the definitions for the XML Trajectory Format |
CInitializer | Utility class which initializes local static variables |
►CXMLTrajectoryLoader | Enables loading in trajectories file specified in the RobWork Trajectory XML format |
CInitializer | Utility class which initializes local static variables |
►CXMLTrajectorySaver | Class for saving trajectories to file |
CInitializer | Utility class which initializes local static variables |
►Nmath | Matrices, vectors, configurations, and more |
CCameraMatrix | The PerspectiveTransform2D is a perspective transform in 2D. The homographic transform can be used to map one arbitrary 2D quadrilateral into another |
CEAA | A class for representing an equivalent angle-axis rotation |
►CEigenDecomposition | Type representing a set of eigen values and eigen vectors |
CMapSort | Sort function for ordering of eigen values and vectors |
CEuclideanMetric | Euclidean distance metric for vector types |
CFirstDifferences | |
CFunction | Interface for functions |
CFunction1Diff | Interface for functions which are 1 time differentiable |
CFunction1DiffWrapper | |
►CFunctionFactory | |
CFPtr | |
CFunctionWithNumericalDerivative | |
CFunctionWrapper | |
CInertiaMatrix | A 3x3 inertia matrix |
CInfinityMetric | Infinity norm distance metric for vector types |
CInteriorPointOptimizer | |
CJacobian | A Jacobian class. A jacobian with m rows and n columns |
CLine2D | Describes a line segment in 2D |
CLine2DPolar | Describes a line in 2D in polar coordinates |
►CLinearAlgebra | Collection of Linear Algebra functions |
CBoostMatrix | Type for Boost matrices used to reduce namespace cluttering |
CEigenMatrix | Type for Eigen matrices used to reduce namespace cluttering |
CEigenVector | Type for Eigen vectors, used to reduce namespace cluttering |
CMahalanobisMetric | Mahalanobis distance metric for vector types |
CManhattanMetric | Manhattan distance metric for vector types |
CMath | Utility functions for the rw::math module |
CMetric | Template interface for metrics on type T |
CMetricFactory | Metric constructor functions |
CMetricUtil | Various metrics and other distance measures |
CNumericalDerivative | |
CPerspectiveTransform2D | The PerspectiveTransform2D is a perspective transform in 2D |
CPolynomial | Representation of a real polynomial |
CPose2D | A Pose3D describes a position and orientation in 3-dimensions |
CPose6D | A Pose6D describes a position and orientation in 3-dimensions |
CProjectionMatrix | Projection matrix |
CQ | Configuration vector |
CQuaternion | A Quaternion a complex number used to describe rotations in 3-dimensional space. |
CRandom | Generation of random numbers |
CRotation2D | A 2x2 rotation matrix |
CRotation2DVector | |
CRotation3D | A 3x3 rotation matrix |
CRotation3DAngleMetric | Distance metric over rotations. The distance between two rotations is the smalles angle that rotates the one into the other |
CRotation3DVector | An abstract base class for Rotation3D parameterisations |
CRPY | A class for representing Roll-Pitch-Yaw Euler angle rotations |
CStatistics | Class for collecting data and calculating simple statistics |
CTransform2D | A 4x4 homogeneous transform matrix |
CTransform3D | A 4x4 homogeneous transform matrix |
CTransform3DAngleMetric | Distance metrics between points in SE3 |
CVector | Configuration vector |
CVector2D | A 2D vector |
CVector3D | A 3D vector |
CVectorND | A N-Dimensional Vector |
CVelocityScrew6D | Class for representing 6 degrees of freedom velocity screws |
CWeightedEuclideanMetric | Weighted Euclidean metric for vector types |
CWeightedInfinityMetric | Weighted infinity norm metric for vector types |
CWeightedManhattanMetric | Weighted Manhattan distance metric for vector types |
CWrench6D | Class for representing 6 degrees of freedom wrenches |
►Nmodels | Workcell and device models |
CCompositeDevice | A device constructed from a sequence of devices |
CCompositeJointDevice | A device constructed from a sequence of devices |
CControllerModel | Interface to allow modelling of different types of controllers. A controller is an instance that takes an input manipulates it to an output that in effect controls something. As such controllers vary greatly and have only little in common |
►CDeformableObject | The deformable object is an object that contain a deformable mesh. Deformations are part of the state object and they are modeled/controlled through control nodes. each control node correspond to a vertice in the mesh. All vertices are described relative to the base frame of the object |
CDeformableObjectCache | |
CDependentJoint | Dependent joints are 0-dof joints for which the actual joints transformation depends on one of more other joints |
CDependentPrismaticJoint | Dependent prismatic joint |
CDependentRevoluteJoint | Dependent revolute joints |
CDevice | An abstract device class |
CDeviceJacobianCalculator | Calculator for Jacobians of one or several Devices |
CDHParameterSet | Simple class to help represent a set of Denavit-Hartenberg parameters |
CEncoderDecentralization | Functions to compensate for encoder decentralization errors |
CGripper | Gripper device (parallel jaw gripper) with parametrized geometry and kinematic and dynamic parameters |
CGripperQuality | |
CJacobianCalculator | JacobianCalculator provides an interface for obtaining a Jacobian |
CJacobianUtil | Primitive utilities for computing jacobians for joints of various types |
CJoint | A Joint is a Frame with assignable values for position, velocity limits and acceleration limits |
CJointDevice | A device for a sequence of joints |
CJointDeviceJacobianCalculator | Calculator for Jacobians of a JointDevice |
CMobileDevice | Provides a differential controlled mobile device |
CModels | Utility functions for the rw::models module |
CObject | The object class represents a physical thing in the scene which has geometry. An object has a base frame (similar to a Device) and may have a number of associated frames |
CParallelDevice | This class defines the interface for Parallel devices |
CParallelJawGripper | |
CParallelLeg | Class representing a single leg in a ParallelDevice |
CPrismaticJoint | Prismatic joints |
CRevoluteJoint | Revolute joints |
CRigidBodyInfo | A class to wrap rigid body information |
CRigidObject | RigidObject defines a physical object in the workcell that is rigid in the sence that the geometry does not change. The rigid object also have basic properties such as Inertia and mass. These are default 1.0 kg and inertia of solid sphere with mass 1.0kg and radius of 10cm. The center of mass defaults to origin of the base frame |
CSE3Device | A Cartesian 6-Dof device |
CSerialDevice | The device for a serial chain |
CTreeDevice | A tree structured device |
CVirtualJoint | Virtuals joints |
CWorkCell | WorkCell keeps track of devices, obstacles and objects in the scene |
►Npathplanning | Path-planning for devices |
►CPathAnalyzer | The PathAnalyzer provides a set a basic tools for analyzing a path |
CCartesianAnalysis | Result struct for Cartesian analysis |
CClearanceAnalysis | Result struct for CleracenAnalysis |
CJointSpaceAnalysis | Result struct for joint space analysis |
CTimeAnalysis | Result struct for Time analysis |
CPathPlanner | Path planner interface |
CPlannerConstraint | A tuple of (QConstraintPtr, QEdgeConstraintPtr) |
CPlannerUtil | PlannerUtil provides various utilities useful in path planning |
CQConstraint | Interface for the checking for collisions for work cell states |
CQEdgeConstraint | Edge constraint interface |
CQEdgeConstraintIncremental | Edge constraint interface for incremental testing of an edge |
CQIKSampler | Interface for the sampling a configuration that solves an IK problem |
CQNormalizer | Normalization of configurations |
CQSampler | Interface for the sampling a configuration |
CQToQPlanner | Path planner interface |
CQToQSamplerPlanner | Sampled region planner interface |
CQToTPlanner | Approach planner interface |
►CQToTrajPlanner | Interface for planning robot trajectories with tool path trajectory constraints |
CFactory | Factory for QToTPlanner. This factory also defines an extension point for QToTPlanner. This permit users to add QToQPlanners that will be available through this factory |
CStateConstraint | Interface for the checking for collisions for work cell states |
CStopCriteria | StopCriteria is a class for specifying an instant a compution should be aborted |
►Nplugin | The plugin infrastructure, including extension and extension point mechanism |
CDynamicLibraryLoader | Loader for dynamic/shared libraries |
CDynamicLibraryLoaderBase | Base for DynamicLibraryLoader |
CPluginConstructor | |
CPluginFactory | Template class form which to inherit when creating a factory for a plugin |
CPluginFactoryBase | Base class for PluginFactory |
CPluginRepository | The PluginRepository provides a container load methods for plugins |
►Nproximity | Interfaces for collision checking and distance calculation |
CBasicFilterStrategy | Simple rule based broadphase filter strategy. A static frame pair list of frame pairs that is to be checked for collision is maintained. The list is static in the sense that it is not optimized to be changed. However the user can both add and remove new geometries and rules |
CBinaryBVTree | Generic pointer based tree structure. This is not the most efficient structure for bounding volume trees. though it is quite generic and easy to work with because of its pointer based structure |
►CBTPNode | This node class stores the bv implicitly and use explicit pointers to its child nodes. This is an inefficient storage method and for general usage the other types should be used. However, there is only a small overhead for adding and deleting nodes so for very dynamic uses this might still be applicable |
CNodeIterator | Iterator for the PtrNode |
►CBVTree | This implementation defines a BVTree structure that use an indexed based storage representation. The implementation does not include functionality for building a BVTree. It is a data structure for accessing nodes in a bounding volume tree |
CBVNode | |
Cnodeiterator | |
CBVTreeCollider | This class encapsulates the methods for iterating through two hierachical OBV trees while testing if the BV's are disjoint |
►CBVTreeColliderFactory | Factory for creating tree colliders |
CBalancedDescentStrategy | Balanced descent strategy. The previous descent choice is saved and the oposite is choosen if |
CBVDescentStrategy | Template base class to deside which node to descent into |
CMaxAreaDescentStrategy | |
►CBVTreeFactory | Factory for creating bounding volume trees |
CBVSplitterStrategy | Interface of bounding volume splitting strategy |
COBVMeanSplitter | Spatial Median splitting strategy. The median of the bounding volume projection extends are used as splitting point |
COBVMedianSplitter | Object median splitting strategy using axis of largest variance. Splits the mesh in the median on the axis with largest variance |
COBVSpatialMedianSplitter | Spatial Median splitting strategy. The median of the bounding volume projection extends are used as splitting point |
CTriMeshAccessor | |
CBVTreeIterator | |
CBVTreeToleranceCollider | This class encapsulates the methods for iterating through two hierachical OBV trees while testing if the OBV's are disjoint by more than a specified tolerance |
►CCollisionDetector | The CollisionDetector implements an efficient way of checking a complete frame tree for collisions |
CQueryResult | Result of a collision query |
CCollisionSetup | Setup for the collision checker |
►CCollisionStrategy | An interface that defines methods to test collision between two objects |
CContact | Describes a simple collision contact data structure |
CFactory | A factory for a CollisionStrategy. This factory also defines an ExtensionPoint |
►CResult | Result of a single collision pair |
CCollisionPair | Collision pair of |
►CCollisionToleranceStrategy | This is a collision strategy that detects collisions between objects that are closer than a specified tolerance |
CFactory | A factory for a CollisionToleranceStrategy. This factory also defines an ExtensionPoint |
CDistanceCalculator | The DistanceCalculator implements an efficient way of calculating different distances between two objects, each represented by a frame |
►CDistanceMultiStrategy | This interface allows the definition of computing all points between two geometric objects that are closer than a specified tolerance. See ProxmityStrategy on how to add geometry to the strategy |
CFactory | A factory for a DistanceMultiStrategy. This factory also defines an ExtensionPoint |
CResult | DistanceResult contains basic information about the distance result between two frames |
►CDistanceStrategy | This is an interface that defines methods for computing the minimum distance between geometric objects. If geometry objects has been related to frames (see ProximityStrategy) then distance functions computing the distance between the geometry attached to frames can also be used |
CFactory | A factory for a DistanceStrategy. This factory also defines an ExtensionPoint |
CResult | DistanceResult contains basic information about the distance result between two sets of geometries. These geometry sets |
CIndexedPrimArray | This class is a proxy to a triangle mesh where the triangles can be indirectly copied in an efficient manner |
COBVTreeDFSCollider | This tree collider is used for oriented bounding volumes. The collider traverse the trees in a depth first manner. The DESCENTSTRATEGY is used to choose which node the traversal should pick first. The collider only works on trees of the same type. The BVCOLLIDER and PRIMCOLLIDER is used to check is bounding volumes or primitives are colliding |
CPrimArrayAccessor | |
CProximityCache | Interface for cache used by ProximityStrategy |
CProximityData | |
CProximityFilter | This class is used for fetching frame pairs using some proximity filtering strategy |
CProximityFilterStrategy | Describe the interface of a broad phase proximity strategy or proximity culler |
CProximityModel | Class for managing the collision geometries associated to a frame |
CProximitySetup | Setup for the collision checker |
CProximitySetupRule | Rule specifying include/exclude of frame pairs |
►CProximityStrategy | The ProximityStrategy interface is a clean interface for defining methods that are common for different proximity strategy classes. Specifically adding of geometric models and relating them to frames |
CFactory | A factory for a ProximityStrategy. This factory also defines an ExtensionPoint |
CProximityStrategyData | |
►CProximityStrategyRW | This is a strategy wrapper for the distance library PQP (Proximity Query Package) |
CModel | |
CPCache | Cache for any of the queries possible on this strategy |
CRWProximityModel | |
►CRaycaster | Raycast implementation that relies on a collision strategy for finding the collision between the ray and the scene |
CQueryResult | Result of a Raycast query. All contact information are described in ray coordinate frame |
CRectDistanceCalc | Class for testing if two Oriented Bounding Boxes are overlapping |
CRSSDistanceCalc | Class for testing if two Oriented Bounding Boxes are overlapping |
CSAPFilterStrategy | This is a Sweep-And-Prune based filter strategy (broadphase strategy) |
CSphereDistanceCalc | Class for testing if two Oriented Bounding Boxes are overlapping |
CTreeDistanceCalc | This class encapsulates the methods for iterating through two hierachical BV trees and finding the smallest distance between any triangle in the trees |
►Nsensor | Sensor interfaces |
CCamera | Defines a generel interface to a camera. A great deal of the interface resembles the DCAM standard since DCAM allready defines a very wide interface |
CCameraFirewire | The Camera class defines a generel interface to a camera. A great deal of the interface resembles the DCAM standard since DCAM allready defines a very wide interface |
CCameraListener | Interface used for listening for camera events |
►CCameraModel | Defines a generel pinhole camera model where camera parameters and state values are stored |
CCameraModelCache | CameraModelCache that define data to store in the State |
CContact2D | Data structure for describing a contact in 2D |
CContact3D | Data structure for describing a contact in 3D |
CFTSensor | Interface of a N-axis Force Torque sensor |
CFTSensorModel | N-axis Force Torque sensor model |
►CImage | The image class is a simple wrapper around a char data array. This Image wrapper contain information of width, height and encoding |
CPixel4i | |
CImageUtil | Collection of simple image utility functions |
CPixel4f | |
CRGBDCameraModel | |
CScanner | This interface describe a generic range scanning class |
CScanner1D | One dimensional range scanner |
CScanner25D | Interface describing a 3D scanner sensor. The scanner takes pictures in the oposite direction of the z-axis of the frame that it is attached to. The x-y plane forms the image plane such that the xy-origin is located in the bottom left corner of the image |
►CScanner25DModel | Model of a 25D (2D with depth information) scanner. The images are essentially point clouds |
CScanner25DModelCache | Cache object for storing relevant state information |
CScanner2D | The Scanner2D sensor encapsulate the basic interface of a 2 dimensional range scanning device such as SICK or Hokyuo laser range scanners |
►CScanner2DModel | The Scanner2DModel encapsulate the basic model of a 2 dimensional range scanning device such as SICK or Hokyuo laser range scanners |
CScanner2DModelCache | Cache to allow storing state information |
CSensor | Generel hardware sensor interface. The sensor should interface to a statefull instance of either a real world sensor or a simulated sensor. The sensor interface acts as a realistic handle to controlling some specific instance of a sensor |
CSensorData | Toplevel class for sensor data. Basicly describes interface for setting and getting timestamps |
CSensorModel | General sensormodel interface. The sensormodel describe the model of a sensor and define the data that are part of the State. Much like Device, which describe the kinematic model of a robot. A sensormodel should have a name id and be associated, referenced to some frame in the workcell |
CStereoCameraModel | The Camera class defines a general interface to a stereo camera. A stereo camera consists of two cameras with the same intrinsic parameters, but with different extrinsic parameters |
CTactileArray | |
►CTactileArrayModel | TactileArrayModel describes tactile sensor consisting of arrays of tactile cells that can be placed on a defined shape. The shape is described with a matrix of 3d vertices. Such that tactil (0,0) maps to the quad defined by the four vertices {(0,0),(0,1),(1,1),(1,0)}. Notice that the normal is defined by sequence of the vertices and that the normal defines the direction of tactile sensing |
CTactileModelCache | Cache to store state information |
CTactileArrayUtil | Utillity class for general computations on a tactile array |
►Ntrajectory | Trajectory, path, interpolation and blending |
CBlend | Interface for blending |
CBlendedTrajectory | Implements a trajectory with blends between segments. TODO: Briefly describe how |
CCircularInterpolator | Circular interpolator |
CCircularInterpolator< rw::math::Vector3D< T > > | Makes circular interpolation based on rw::math::Vector3D |
CCubicSplineFactory | Factory for creating cubic splines |
CCubicSplineInterpolator | This class represents a 3-degree polynomial function, used in Cubic Splines hence the name CubicSegment |
CCubicSplineInterpolator< rw::math::Rotation3D< T > > | |
CCubicSplineInterpolator< rw::math::Transform3D< T > > | |
CDeviceTrajectory | Implements a trajectory with blends between segments. TODO: Briefly describe how |
CFixedInterpolator | Implements a fixed value interpolator |
CInterpolator | Interface for interpolators |
CInterpolatorTrajectory | Sequence of interpolators and blends giving a trajectory |
CInterpolatorTrajectoryIterator | Bi-directional iterator for running efficiently through a trajectory |
►CInterpolatorUtil | Utilities used in the implementation of various interpolators and blends |
CTransform2VectorWrapper | Wraps an interpolator using rw::math::Transform3D<T> to interpolator with a vector with 7 elements |
CLinearInterpolator | Make a linear interpolation between to position |
CLinearInterpolator< rw::math::Rotation3D< T > > | Implements LinearInterpolator for rw::math::Rotation3D<T> |
CLinearInterpolator< rw::math::Transform3D< T > > | Implements LinearInterpolator for rw::math::Transform3D<T> |
CLloydHaywardBlend | Implements LloydHayward blending |
CLloydHaywardBlend< rw::math::Rotation3D< T > > | Template specialization of LloydHaywardBlend for using a rw::math::Rotation3D<T> |
CLloydHaywardBlend< rw::math::Transform3D< T > > | Template specialization of LloydHaywardBlend for using a rw::math::Transform3D<T> |
CParabolicBlend | Forward declaration for parabolic blend to make the LinearInterpolator<rw::math::Transform3D<T> > a friend |
CParabolicBlend< rw::math::Rotation3D< T > > | Template specialization of ParabolicBlend for using a rw::math::Rotation3D<T> |
CParabolicBlend< rw::math::Transform3D< T > > | Template specialization of ParabolicBlend for using a rw::math::Transform3D<T> |
CPath | |
CRampInterpolator | Make a ramp interpolation between two position |
CRampInterpolator< double > | |
CRampInterpolator< rw::math::Rotation3D< T > > | Implements RampInterpolator for rw::math::Rotation3D<T> |
CRampInterpolator< rw::math::Transform3D< T > > | Implements RampInterpolator for rw::math::Transform3D<T> |
CRampInterpolator< rw::math::Vector3D< T > > | Implements RampInterpolator for rw::math::Vector3D<T> |
CTimed | A tuple of (time, value) |
CTimedUtil | Construction of paths of Timed values |
CTimeMetricUtil | Methods for analyzing time distance of various paths |
CTrajectory | Interface for Trajectories in RobWork |
CTrajectoryFactory | Trajectory constructors |
CTrajectoryIterator | Forward declaration of Trajectory Iterator (needed for friend declaration) |
CTrajectorySequence | Combines a number of trajectories |
CRobWork | RobWork instance which holds objects to be shared among multiple plugins |
CTraits | This is a forward declaration of the traits class |
CTraits< geometry::BSphere< T > > | Define traits of the OBB |
CTraits< geometry::OBB< T > > | Define traits of the OBB |
CTraits< geometry::OBLSS< T > > | Define traits of the OBLSS |
CTraits< geometry::OBRSS< T > > | Define traits of the OBRSS |
CTraits< proximity::BinaryBVTree< BV, PRIM > > | Define traits of the BinaryBVTree |
CTraits< proximity::BVTreeColliderFactory::BalancedDescentStrategy< BVTREE > > | |
CTraits< proximity::BVTreeColliderFactory::MaxAreaDescentStrategy< BVTREE > > | |
CTraits< rw::geometry::AABB< T > > | Define traits of the AABB |
►Nrwhw | RobWorkHardware is a collection of extensions to RobWork which allow RobWork to connect to real hardware |
►Nrwlibs | Extension libraries for RobWork |
►Nalgorithms | Various algorithms |
►Nqpcontroller | |
CQPSolver | Class providing an algorithms for solving the quadratic optimization problem associated with the QPController |
CBasicGPM | Implements a Gradient Projection Method (GPM) |
CBasicGPMM | Implements a Gradient Projection Method (GPM) |
►CBFGS | BFGS is a class including the BFGS minimization algorithm |
CBFGS_function_struct | Minimisation function struct |
CBoxConstraint | A box constraint model |
CConstraintGenerator | Generates a set of constraints deduced from provided samples |
CConstraintModel | An interface for constraint models |
CConstraintSandbox | A class for testing out constraint generation methods |
CFixtureConstraint | A fixture constraint model |
CIKGPMMSolver | Iterative inverse kinematics solved based on the QPController |
CIKQPSolver | Iterative inverse kinematics solved based on the QPController |
►CKDTree | Space partitioning structure for organizing points in k-dimensional space. Used for searches involving multi.dimensional search keys, including nearest neighbor and range search |
CKDNode | Struct for the node in the tree |
CKDResult | |
►CKDTreeQ | Space partitioning structure for organizing points in k-dimensional space. Used for searches involving multi.dimensional search keys, including nearest neighbor and range search |
CKDNode | Struct for the node in the tree |
CKDResult | |
CLineConstraint | A line constraint model |
CLineModel | A line model |
CNullSpaceProjection | Performs a projection in the null space of the device Jacobian to move joints away from singularities |
CPlaneConstraint | A plane constraint model |
CPlaneModel | A plane model |
CPointConstraint | A point constraint model |
CPointModel | A point model |
CPointPairsRegistration | |
CQPController | |
CRANSACModel | An interface for RANSAC model fitting |
CStablePlanePose | Calculate the stable poses of an object lying on a planar support structure |
CStablePose0DModel | A stable pose with 0 DoF model. o Models a stable pose with 0 DoF, i.e. essentially a single orientation in SE3 |
CStablePose1DModel | A stable pose with 1 DoF model |
CStablePoseConstraint | A stable pose constraint model |
CStructuredLineModel | A model for points placed along a line with regular intervals |
►CXQPController | An extended version of the QPController |
CConstraint | Constraint for the XQPController |
►Nassembly | Assembly strategies and task & result formats for assembly operations |
CAssemblyControlResponse | The output from a AssemblyControlStrategy |
►CAssemblyControlStrategy | The interface for control strategies for assembly |
CControlState | Derive from the ControlState class to implement state that is specific to a AssemblyControlStrategy |
CAssemblyParameterization | Interface for a parameterization that can be used by a AssemblyControlStrategy |
CAssemblyRegistry | A registry of control strategies. The registry defines an extension point |
CAssemblyResult | A specification of the result from an execution of an AssemblyTask |
CAssemblyState | Information about the trajectory of the objects and sensor information during execution |
CAssemblyTask | Specification of a AssemblyTask |
CCircularPiHControlStrategy | A AssemblyControlStrategy that can be used specifically for cylindric peg in hole operations |
CCircularPiHParameterization | The parameterization used for the CircularPiHControlStrategy |
CPiHParameterization | Parameterization of a Peg in Hole action, used by the PiHStrategy |
CPiHStrategy | Control strategy for a Peg in Hole operation |
CSpiralParameterization | Parameterization of a strategy that searches for a hole using a spiral strategy |
CSpiralStrategy | Control strategy for a Peg in Hole operation using a spiral search |
►Ncalibration | |
CCalibration | Calibration represents a kinematic correction |
CFixedFrameCalibration | Represents the calibration of a fixed frame |
CWorkCellCalibration | Calibration for a workcell which consists of a set of calibrations for different frames |
CXmlCalibrationLoader | Loads a calibration file for a workcell |
CXmlCalibrationSaver | Save function for writing a work cell calibration in an XML format |
►Ncontrol | |
CController | Interface that defines functionality for control of devices and actuators |
CJointController | Joint controller interface describe how to input to a joint controller. The output Force, Vel, Pos... must be available in the class implementing JointController interface |
►Ncsg | |
CCSGConvert | |
CCSGModel | A CSG (Constructive Solid Geometry) model representation |
CCSGModelFactory | Factory class that allows construction of CSG model primitives |
CCSGUtil | A CSG utility class |
►Ngeometry | |
►Nsimplefinger | |
CSimpleFinger | |
CSimpleFingerPlugin | |
►Nmathematica | Implementation of the Wolfram Symbolic Transfer Protocol (WSTP) to allow communication with Mathematica. |
CEnterExpressionPacket | A Mathematica WSTP EnterExpressionPacket |
CEnterTextPacket | A Mathematica WSTP EnterTextPacket |
CEvaluatePacket | A Mathematica WSTP EvaluatePacket |
CFactorInteger | Representation of the Mathematica FactorInteger function |
CImage | Representation of the Mathematica Image function |
CInputNamePacket | A Mathematica WSTP InputNamePacket |
CList | Representation of the Mathematica List function |
CListPlot | Representation of the Mathematica ListPlot function |
►CMathematica | Implementation of the Wolfram Symbolic Transfer Protocol (WSTP) to allow communication with Mathematica |
CArray | An Array primitive |
CAutoExpression | Convenience class for automatic Expression deduction |
CExpression | A representation of a Mathematica expression |
CFunction | A user definable function expression |
CFunctionBase | A base interface for function expressions |
CInteger | An integer primitive |
CLink | Representation of a link |
CPacket | A Packet expression |
CReal | A real primitive |
CString | A string primitive |
CSymbol | A symbol primitive |
CMessagePacket | A Mathematica WSTP MessagePacket |
COutputNamePacket | A Mathematica WSTP OutputNamePacket |
CRawArray | Representation of a N-dimensional Mathematica array with fixed depth |
CRawArray< T, Dynamic > | Representation of a N-dimensional Mathematica array with dynamic depth |
CRawArrayUtil | Utility for the RawArray type |
CReturnExpressionPacket | A Mathematica WSTP ReturnExpressionPacket |
CReturnPacket | A Mathematica WSTP ReturnPacket |
CReturnTextPacket | A Mathematica WSTP ReturnTextPacket |
CRule | Representation of a Mathematica Rule |
CTextPacket | A Mathematica WSTP TextPacket |
CToExpression | Representation of the Mathematica ToExpression function |
►Nopengl | OpenGL drawing of workcells and geometries |
CDrawable | Abstract base class for all drawable classes |
CDrawableFactory | Factory for construction of drawables based on their type |
CDrawableGeometry | Abstract base class for all drawable classes |
CDrawableUtil | Utility class for drawable stuff |
CRenderArrow | RenderFrame makes a visualization of a frame |
CRenderCameraFrustum | Render drawing a collection of lines |
CRenderForceTorque | RenderForceTorque makes a visualization of forces and torques |
CRenderFrame | RenderFrame makes a visualization of a frame |
CRenderGeometry | RenderGeometry provide a class for visualizing Geometry objects |
CRenderImage | RenderImage renders a image in a plane defined by [-w/2;h/2][w/2;-h/2]. The image need to be scaled into metric units. This can be done using a scaling parameter |
CRenderLines | Render drawing a collection of lines |
CRenderMatrix | RenderMatrix, visualization of a matrix of values |
CRenderModel3D | Render for the Model3D class |
CRenderPointCloud | Render a point cloud |
CRenderScan | Renders Image25D, Scan2D or a simple distance |
CRenderSmoothSkin | Renders skin using vertice weights in relation to the bone structure |
CRenderUtil | Collection of utillities for rendering |
CRenderVelocity | Render for linear and angular velocity |
CRWGLFrameBuffer | Class for off-screen GL rendering |
CRWGLTexture | Texture class that wraps the construction of opengl textures |
CSceneOpenGL | Helps with Visualizing a Workcell. SceneOpenGL is OpenGL specific |
CSceneOSG | Helps with Visualizing a Workcell. SceneOSG is OpenGL specific |
CTactileArrayRender | Renders a TactileArray |
►Noptimization | |
CBFGSOptimizer | |
CDirectionSetOptimizer | |
►CDownhillOptimizer | |
CParameters | Downhill optimizer parameters |
CGoldenSectionLineSearch | |
CGradientDescentOptimizer | Implements simple gradient descent algorithm |
CGradientOptimizer | |
CLineSearch | |
►COptimizer | Base class for function optimizers |
CState | Optimizer state data structure for logging |
COptimizerFactory | |
CPowellOptimizer | |
CSimulatedAnnealingOptimizer | |
CStopCondition | |
CTaxiCabOptimizer | |
►Npathoptimization | A collection of pathoptimization algorihms |
CClearanceCalculator | Interface for ClearanceCalculator |
CClearanceOptimizer | The ClearanceOptimizer implements the C-Retraction algorithms from [1] |
CMinimumClearanceCalculator | Implements a MinimumClearanceCalculator |
CPathLengthOptimizer | The PathLengthOptimizer implements the 3 different path length optimizers presented in [1] |
►Npathplanners | Path planners |
►Nprm | |
CPartialIndexTable | Provides an Partial Index Table to be used for nearest neighbor search |
CARWExpand | ARWExpand expands a random walk in the configuration space by one step |
CARWPlanner | Adaptive Random Walk planners |
CARWQToQPlanner | Adaptive Random Walk Planner |
CPRMPlanner | Implements a probabilistic roadmap (PRM) planner |
CRRTNode | Node type for trees of RRT based planners |
CRRTPlanner | RRT based planners |
CRRTQToQPlanner | Rapidly Expanding Random Tree based planners for the QToQPlanner type of planning problem |
CRRTTree | Tree data type for RRT based planners |
CSBLExpand | Interface for sampling a configuration in the vicinity of some other configuration |
CSBLInternal | Internal algorithms used by the SBLPlanner |
CSBLOptions | SBL planner setup |
CSBLPlanner | SBL based planners |
CSBLPlannerConstraint | A SBL planner constraint |
CSBLSetup | Common parameters for SBL based planners |
CZ3Planner | Z3 based planners |
CZ3QToQPlanner | Z3 based point-to-point planner |
►Nproximitystrategies | Proximity strategies |
CPQPCollisionCache | Cache for the PQP proximity strategy |
►CProximityStrategyBullet | This is a strategy wrapper for the distance and collision library Gimpact from the Bullet physicsengine |
CBulletModel | |
CProximityCacheBullet | Cache for any of the queries possible on this BulletStrategy |
CProximityModelBullet | |
CProximityStrategyFactory | Factory class that enables constructing collision strategies |
►CProximityStrategyFCL | This is a strategy wrapper for the Flexible Collision Library (FCL) |
CFCLModel | Datatype to hold the FCL bounding volume and related geometrical data |
CFCLProximityModel | Datatype to hold the proximity models |
CProximityStrategyPlugin | A plugin providing proximity strategies for RobWork |
►CProximityStrategyPQP | This is a strategy wrapper for the distance library PQP (Proximity Query Package) |
CPQPProximityCache | Cache for any of the queries possible on this PQPStrategy |
CPQPProximityModel | |
CRWPQPModel | |
CProximityStrategyYaobi | This is a strategy wrapper for the collision library Yaobi |
►Nsimulation | Simulation of cameras and other I/O units |
CFrameGrabber | The FrameGrabber abstract interface, can be used to grab images from a specialized source |
CFrameGrabber25D | The FrameGrabber25D abstract interface, can be used to grab images from a specialized source |
CGLFrameGrabber | An implementation of the FrameGrabber interface. The GLFrameGrabber grabs images from a OpenGL scene using a simple pinhole camera model |
CGLFrameGrabber25D | An implementation of the FrameGrabber interface. The GLFrameGrabber25D grabs images from a OpenGL scene using a simple pinhole camera model |
CKinematicSimulator | Interface of a kinematic simulator |
CSimulatedCamera | Makes it posible to use virtual camera sensors by using different framegrapper implementations |
CSimulatedController | Interface of a simulated controller |
CSimulatedKinect | Simulates a Kinnect grabbing RGBD images |
CSimulatedScanner1D | A simulated line scanner |
CSimulatedScanner25D | Simulated range scanner for 2.5D images, that is basically pointclouds without color information |
CSimulatedScanner2D | Simulated scanner in 2D |
CSimulatedSensor | Simulated sensor interface |
►CSimulator | Interface of a general simulator |
CUpdateInfo | Step info is used when updating controllers, devices and bodies |
►Nsoftbody | Simulation of beam models and other soft bodies |
CBeamGeometry | Base class for discrete beam geometries |
CBeamGeometryCuboid | A cuboid beam |
CBeamObstaclePlane | A plane obstacle for a beam |
CBeamStartGuess | Utility functions for setting starting guesses for a beam model |
CEBBeam | Class for calculating the analytical solution to the Euler-Bernoulli beam model in fixed-free configuration |
CFdUtil | Various numerical methods using finite-differences |
CModRussel_NLP | Implementation of the Modified Russel beam problem, using the IPOPT TNLP structure |
CModRusselBeamBase | Base class for implementing Modified Russel beam problems |
CModRusselBeamIpopt | Implementation of the Modified Russel Beam Problem using IPOPT |
CRusselIntegrand | Implementation of the Modified Russel energy density functions |
CRusselIntegrandEonly | Implementation of the Modified Russel elastic energy density function |
CTrapMethod | Implementation of the trapezoidal rule for integration |
►Nswig | Define all classes that are being wrapped by SWIG. These are all typedefs of other classes in RobWork |
►CLuaState | Robwork wrapper for the lua_State struct. The standard robwork lua libs will be initialized automatically. Also this provides an extension point for adding user defined lua enabled libraries |
CFactory | Factory for LuaLibrary. This factory also defines an extension point for LuaLibraries. This permit users to define extensions to the lua interfaces through RobWork extension |
CLuaLibrary | |
►Ntask | |
CAction | Specification of an action in a task |
CActionType | Specification of Action Type |
CCircularMotion | Class describing circular motions |
CEntity | Base class of object inserted into a Task |
CEntityType | Type of an Entity |
CGenericTask | Implements a template based and generic version of a task |
CGraspResult | Describes the result of a single grasp |
CGraspSubTask | Describes a sub task of overall grasp task |
CGraspTarget | Represents a single target for grasping (described as a pose), and its result |
CGraspTask | A container for describing one or multiple grasping tasks. It is based on the rwlibs::tasks library |
CLinearMotion | Class describing linear motions |
CMotion | Specified the template based interface of a motion |
CMotionBase | Base class for motions providing common interface |
CMotionType | Specification of Action Type |
CP2PMotion | Class describing point to point motions |
CTarget | Template class implementing Target |
CTargetBase | Base class for targets |
CTask | Template based implementation of Task |
CTaskBase | Base class for tasks |
CTaskUtils | Collection of utility function associated to tasks |
CType | Class defining general types |
CTypeRepository | The TypeRepository provides a repository in which types can be mapped to Type objects |
►CXMLTaskFormat | Class storing the identifiers used for paths in the XML Task Format |
CInitializer | Utility class which initializes local static variables |
►CXMLTaskLoader | |
CInitializer | Utility class which initializes local static variables |
CXMLTaskSaver | |
►Nxml | |
CXMLHelpers | Contains assorted methods for parsing XML files |
►Nrws | RobWorkStudio is the visualization framework of RobWork |
CAboutBox | AboutBox in RobWorkStudio |
CArcBallController | Use the ArcBallController method to control the camera view point in a scene |
CCameraController | Interface for controlling the camera using a mouse |
CCameraView | View to visualize output of a camera |
CFixedAxisController | FixedAxis Camera Controller is used to control the camera position and orientation in relation to a pivot point where the rotations generated are around the fixed axis of the world |
CImageUtil | |
CJog | The Jog plugin enables cartesean and joint level jogging of MovableFrames and Devices. Reference frame can freely be choosen and the devices are jogged using general inverse kinematic solvers |
CLua | This plugin provides access to editing and executing lua commands |
CLuaConsoleWidget | Widget that mimics console functionality for executing lua commands in a RobWorkStudio framework |
CLuaEditorWindow | A lua editor and programming pad designed to resemble a teach pendent for devices in robworkstudio |
CLuaExecutionThread | This class handles the execution of lua commands such that they are executed in a seperate thread |
CPlanning | Planning plugin for basic pathplanning |
CPlayBack | Playback plugin for animation of a rw::trajectory::TimedStatePath |
CPropertyView | Plugin for editing properties |
CRobWorkStudio | Main robwork studio class |
CRobWorkStudioApp | RobWorkStudio main application which may be instantiated in its own thread |
CRobWorkStudioPlugin | Abstract interface for RobWork Studio plugins |
CRWSImageLoaderPlugin | A RobWork image loader factory plugin. It adds additional image loader functionality to the rw::loaders::ImageFactory through RobWork plugin structure |
CRWStudioView3D | This class adds RobWorkStudio specific functionality to a WorkCellViewer |
CScan25DView | View to visualize the output of 2.5D scanners |
CScan2DView | View to visualize the output of 2D scanners |
CSceneOpenGLViewer | Class representing an OpenGL based QT Widget for 3D visualization of the SceneGraph SceneOpenGL |
CSceneViewerWidget | Class representing a Qt widget for 3D visualization of a scene |
CSensors | Sensor plugin for RobWorkStudio |
CSensorView | A Qt widget for visualization of sensors |
CShowLog | This plugin registers a number of LogWriters at the Log component such that any output written to info, warning or error logs will be routed to the window of this plugin |
CTreeView | The TreeView plugin display the kinematic structure of a workcell in a treeview fashion and enables the user to select and do simple manipulation of frames, devices, drawables and so on |
►Nrwsim | RobWorkSim is the dynamic simulation framework of RobWork |
►Ncontacts | Contact Detection |
CBallBallStrategy | Detection of contacts between balls. Each model can consist of multiple balls |
CContact | A common interface for the most important data for a contact |
►CContactDetector | The ContactDetector allows detailed control of the strategies used for contact detection between specific frames and geometry types |
CStrategyTableRow | One row in the strategy table, with a priority, match-rules, a strategy and associated ContactModels |
CContactDetectorData | Container for data that is stored by a contact detector between contact detection calls |
►CContactDetectorTracking | Container for meta-data that can be used to track contact across multiple calls to contact detector, and allows attaching user specified data to the contact |
CContactInfo | Meta-data for a contact that allows it to be recalculated |
CContactModel | The ContactModel is an interface for the contact models implemented by different contact strategies |
►CContactModelGeometry | Generic contact model for strategies that find contacts between two different types of geometry |
CGeometryModel | Model for each geometry |
CContactStrategy | The ContactStrategy is a common interface for different contact strategies |
►CContactStrategyData | Container for data that is stored by contact strategies between contact detection calls |
CSpecificData | Base class that can be extended to implement strategy-specific data |
CContactStrategyGeometry | Generic contact strategy that find contacts between two different types of geometry |
CContactStrategyPQP | Detection of contacts between triangle meshes |
►CContactStrategyTracking | Interface for a container of meta-data that can be used to track contact across multiple calls to a contact strategy, and allows attaching user specified data to the contact |
CStrategyData | Base struct that can be extended for strategy specific data |
CUserData | Base struct that can be extended for user specific data |
CRenderContacts | Render for contacts |
►Ncontrol | |
CBeamJointController | The beamjoint controller controls a joint device composed of coupled beam joints. The coupling of beamjoints is somewhat special since its not an configuration space coupling (position) but rather a coupling of the forces acting on the joints |
CBodyController | A Controller that use a PD loop to follow a trajectory generated from different target types. If the body is a Kinematic body then the velocities of the body is directly controlled, else wrenches are used to control the body |
CPDController | JointController that use a PD loop on each joint to control the velocity such that the position target is reached |
CPDParam | Struct for holding PD parameters |
CPoseController | JointController that use a PD loop on each joint to control the velocity such that the position target is reached |
CRigidBodyGenerator | Generator of rigid bodies |
►CSerialDeviceController | SerialDeviceController that enables control of the robot in both position, velocity and force modes. Also both joint and cartesean control is available |
CCompiledTarget | |
CTarget | |
►CSpringJointController | |
CSpringParam | Parameters of a 1 dof spring |
CSyncPDController | JointController that use a PD loop on each joint to control the velocity such that the position target is reached at the same time. The PD controls the joint position and velocity from a generated synchronous ramp profile |
CTrajectoryController | JointController that use a PD loop on each joint to control the velocity such that the position target is reached at the same time. The PD controls the joint position and velocity from a generated synchronous ramp profile |
CVelRampController | JointController that use a velocityramp profile of a device to set acceleration, velocity and position of a dynamic device |
►Ncontrol1 | |
►CSuctionCupController | Controlls the forces and the internal states of the bodies that makes a suction cup. The controller depends on the contacts of the elastic suctioncup geometry with other bodies and the class gets this feedback from a SuctionCupSensor |
CSpring | |
►Ndrawable | |
CRenderCircles | Render a set of circles |
CRenderContacts | Renderer for contacts |
CRenderGhost | This render implementation will render a set of previous configurations/states (ghosts) of a set of specific frames |
CRenderPlanes | Renderer for rendering planes |
CRenderPoints | Renderer for rendering points |
CSimulatorDebugRender | Render for debugging dynamic simulators |
►Ndynamics | |
CBeamBody | A deformable body composed of a sequence of connected rigid bodies |
CBody | The body interface describe the basic interface of some physical entity in the virtual world. That is as a minimum the body has a geometric description, and a material identity |
CBodyInfo | Body info holds the values that determine the dynamic behavior of the body, such as mass and inertia |
CBodyUtil | Utility functions related to dynamic bodies |
►CConstraint | A constraint is a mathematical model that constrain the movement between two arbitrary bodies in a dynamic simulation |
CLimit | Definition of a limit for one single degree of freedom |
CSpringParams | Parameters for a spring |
CContactCluster | Calculates contact clusters |
►CContactDataMap | This class is a storage component for storing collision/contact data information |
CChatterjeeData | Data required for the Chatterjee collision model |
CNewtonData | Data required for the Newton collision model |
CContactGenerator | |
CContactManifold | A contact manifold is an area of contact between two objects, that exists for several timesteps in a simulated environment. For each timestep the manifold is updated with new contact points such that the manifold is dynamic |
CContactPoint | Representation of a contact point |
CDynamicDevice | Base class for dynamic devices that has dynamic state values such as velocity and acceleration |
CDynamicUtil | Utility functions for calculating dynamic properties |
CDynamicWorkCell | DynamicWorkcell class is a container class for dynamic information/data in a workcell, much like WorkCell is a container class for the kinematic information/data in a workcell |
CFixedBody | Body with a fixed position, zero velocity and zero force |
CFixedLink | |
CFrictionData | Definition of a friction model |
►CKinematicBody | Kinematic body is a body that effects the motion of other objects but it is not directly affected itself |
CKinematicBodyState | State data for a kinematic body |
CKinematicDevice | Kinematic device is able to influence the simulated environment but the device is not influenced by any external force as is the RigidDevice |
CLink | The Link is a body that is part of a dynamic device where joints are used to constrain the movement of links |
CMaterialDataMap | A map of materials and friction models defined between materials |
COBRManifold | Contact manifold based on Oriented Bounding Rectangle, so in 2D |
►CRigidBody | A body is an abstraction over some physical object in the scene. The body class is an abstract class that allows interaction by adding gravity, forces and impulses. The integration scheme used to update the velocity and position of the body is defined by the class that inherit the body interface |
CRigidBodyState | The state of a rigid body |
CRigidDevice | Rigid device is composed of a set of links where one or multiple constraints (joints) connect the links. The RigidDevice has motors on all active joints. These motors can be operated in either velocity control mode or force control mode |
CScapePoseFormat | Saving object poses in Scape format |
CSuctionCup | Suction cup with circular end effector |
CWorkCellDimension | WorkCellDimension describe a center and the box halflengths of the space that the WorkCell expands |
►Nloaders | |
CDynamicWorkCellLoader | Class for loading of dynamic owrkcells |
►Nlog | Logging system for dynamic simulation |
►CLogCollisionResult | Log detailed info from a collision detection |
CResultInfo | The result including info about the ProximityModels |
CLogConstraintForceTorque | Log wrench for constraints |
►CLogConstraints | Log type for constraints |
CConstraint | Information for a constraint |
CLogContactForceTorque | Log a set of contact forces and torques |
CLogContactSet | Log a set of contacts |
CLogContactVelocities | Log a set of contact velocities |
CLogEquationSystem | Log entry for a linear equation system |
CLogForceTorque | Logging for forces and torques |
CLogMessage | Logging of a generic message |
CLogPositions | Logging of body positions |
CLogStep | A special type of scope that is also a simulation step |
CLogValues | Logging of numeric values. These values will also be used for SimulatorStatistics |
CLogVelocities | Logging of body velocities |
CSimulatorLog | Base class for a hierarchical simulator log |
►CSimulatorLogEntry | A leaf log item with no children |
CFactory | A factory for a SimulatorLogEntry. This factory also defines an extension point for SimulatorLogEntry |
CSimulatorLogScope | A scope can have children, and the type allows hierarchical logging |
CSimulatorStatistics | Statistics utility for automatic generation of data set based on a SimulatorLogScope |
►Nsandbox | |
►Ndynamics | |
CNewtonEulerDynamics | This class calculates the newton euler dynamics of a serial robot with external forces on individual joints |
►Nsensor | |
►CBodyContactSensor | This sensor attaches to a body and records all forces and the corresponding positions where the forces act |
CClassState | The state of the sensor |
CSimulatedFTSensor | A sensor that measures force and torque between two bodies around some reference frame |
CSimulatedTactileSensor | Interface for simulated tactile sensors |
►CTactileArraySensor | TactileMatrixSensor class combines a TactileMatrix data type with the actual shape of a tactile sensor. The shape is described with a matrix of 3d vertices. Such that tactil (0,0) maps to the quad defined by the four vertices {(0,0),(0,1),(1,1),(1,0)}. Notice that the normal is defined by sequence of the vertices and that the normal defines the direction of tactile sensing |
CClassState | Class for keeping statefull information |
CDistPoint | |
►Nsimulator | Dynamic simulation |
CAssemblySimulator | A simulator for execution of AssemblyTasks |
CBodyController | The body controller is a pure interface through which bodies are controlled |
CBodyIntegrator | Abstract class for describing how the motion of a body behaves during a timestep |
CCNodePair | |
CCNodePairMap | This implementation creates an efficient mapping between CNodePair and some user defined type. Lookup and insertion is O(1) |
CCNodePool | Interface for creating and deleting constraintEdges and ConstraintNodes |
CConstantForceManipulator | Class for adding a constant force to any body it controls |
CConstraintEdge | |
CConstraintFactory | The ContactModelFactory functions as a mediator to the functionallity that is required by the contact graph |
CConstraintNode | The ConstraintNode describes a specific object that can be constrained in some way. It is an interface that enables inheriting classes to be used by the ConstraintGraph class. The specific constraints between ConstraintNode's are described by the ConstraintEdge |
CConstraintSolver | Abstraction over a constraint solver for dynamics simulations |
CContact | |
CContactGraph | Creates a graph where nodes can be physical, logical and compound entities and the edges between nodes are constraints of some sort |
CContactModel | The ContactModel describe how impulses between two bodies are calculated and added to the bodies. The contact model is supposed to be used for iterative solving impulses between two bodies |
CContactModelFactory | The ContactModelFactory functions as a mediator to the functionallity that is required by the contact graph |
CDynamicSimulator | A general physics engine interface for simulating dynamics of objects and robot devices |
CEulerIntegrator | Body motion integrator that use an implicit Euler formulation to calculate the motion of a body |
CFilteredPoint | |
►CGraspTaskSimulator | A class for simulating multiple grasping tasks |
CGraspedObject | |
CSimState | |
CGripperTaskSimulator | Used to simulate tasks for a specific gripper and evaluate gripper |
CGuendelContactModel | |
CODEBody | Convienience class for bridging RWSim body states with ode body states. Properties of the objects such as MaterialID, collision reduction threshold is kept per instance |
CODEConstraint | Allows constraining the motion between two bodies in ODE simulation |
CODEContactStrategy | Detection of contacts using the internal ODE collision detector |
CODEDebugRender | |
CODEDevice | Interface for classes (ODEDevices) that control a set of ode bodies that map to a RWSim dynamic device type |
CODEJoint | This class bridges ODE's joints with RobWork joints. The joint is a pure constraint type and hence does not have any geometry. It does however constraint two geometrical bodies together |
CODEKinematicDevice | A bridge between the RW KinematicDevice and kinematicly controlled ODE dBodies |
CODEMaterialMap | The ODE material map is responsible for the modelling of contact dynamics, such as friction and restitution phenomena |
CODEPlugin | A ODE plugin that define extensions for rwsim.simulator.PhysicsEngine |
►CODESimulator | Implementation that use the physics engine ODE to implement the Simulator interface of RWSim. All information into the simulator is derived through RWSim classes |
CODEStateStuff | |
CODESuctionCupDevice | Interface for classes (ODEDevices) that control a set of ode bodies that map to a RWSim dynamic device type |
CODETactileSensor | |
CODEThreading | Utility functions related to the use of Open Dynamics Engine from multiple threads |
►CODEUtil | |
CTriGeomData | |
CTriMeshData | |
CODEVelocityDevice | A bridge between the RW RigidDevice and a set of connected joints and rigid bodies |
►CPhysicsEngine | A general physics engine interface for simulating dynamics of objects and robot devices |
CDispatcher | Each engine implements a dispatcher that creates instances of the engine |
CFactory | Factory for PhysicsEngine. This factory defines an extension point for PhysicsEngines |
CRK4Integrator | |
CRWBody | |
CRWBodyPool | Interface for creating and deleting constraintEdges and ConstraintNodes. ConstraintEdges are frequently created and deleted so efficient data structures are here needed |
CRWDebugRender | |
CRWSimulator | |
CSequintialImpulseSolver | Constraint solver that use the sequential impulse algorithm for solving constraints. this algorithm is supposed to be equal to the Projected Gauss Seidel (PGS) algorithm |
CSolverInfo | Parameters for the constraint solver |
CThreadSimulator | Wraps a simulator in a thread safe interface, and creates a separate thread for the simulator to run in |
►Nswig | |
CLuaPlugin | A Lua plugin that define extensions for rwlibs.swig.LuaState.LuaLibrary |
►Nutil | |
CCircleModel | Model of a circle, represented as a normal, a center and a radius |
CCollisionFreeSampler | Samples another state sampler until it returns a collision free state |
CDistModel | |
CFiniteStateSampler | State sampler that will sample a finite set of states. The nr of samples is not necesdarilly finite since states are allowed to be sampled multiple times |
CGraspPolicy | Grasp policy defines how a grasp is executed from some initial configuration |
CGraspPolicyFactory | |
CGraspQualityFactory | |
CGraspStrategy | GraspStrategy define how the initial configuration of a grasping system is generated |
CGraspStrategyFactory | |
CHughLineExtractor | |
CLinePolar | |
CMovingAverage | |
CPlanarSupportPoseGenerator | Calculates the stable poses of an object when the support structure is planar |
CPlaneModel | |
CPointRANSACFitting | |
CPreshapeGraspStrategy | This strategy samples |
CPreshapeSampler | This StateSampler will never become empty |
►CRecursiveNewtonEuler | The recursive Newton-Euler method is used for calculating inverse dynamics of a kinematic tree |
CMotion | Motion of a body defined as velocity and acceleration |
CRestingPoseGenerator | Finds resting poses of a dynamic scene |
CSimStateConstraint | |
CSpherePoseSampler | Samples poses of a movable frame, such that the frame is always positioned on a sphere around some specified center. Random deviations to the position of the frame can be added |
CStateSampler | Interface for generating states |
CSupportPose | |
CTargetConfigGraspPolicy | This grasp policy will close the fingers of a device to a randomly choosen target position which is generated either from a predefined set of target configurations or from one of the selected hueristics |
►Nrwsimlibs | RobWorkSim libraries: Physics engines, plugins, and script interface |
►Nbullet | The Bullet engine implementation |
►CBtBody | Wrapper class for a bullet btRigidBody, that bridges between RobWork and Bullet |
CBodyMetaData | Data structure to attach to bullet bodies, allowing friction and restitution to be specified separately for each pair of bodies |
CGeometryMetaData | Data structure to attch to bullet collision shapes |
CBtConstraint | Allows constraining the motion between two bodies in Bullet simulation |
CBtContactStrategy | Detection of contacts using the internal Bullet collision detector |
CBtDebugRender | Debug render for the Bullet engine |
CBtDevice | An interface for Bullet devices |
CBtMaterial | Used as body userdata to be able to determine friction and restitution on contact pairs |
CBtPlugin | A Bullet plugin that provides additional functionality to the rwsim::simulator::PhysicsEngine::Factory through the plugin structure |
CBtPositionDevice | A position device |
►CBtRWCollisionAlgorithm | The RobWork implementation of a Bullet collision algorithm, using the standard ContactDetector |
CCreateFunc | Function for creating a BtRWCollisionAlgorithm |
CBtRWCollisionConfiguration | A collision configuration that uses the btCompoundCompoundCollisionAlgorithm and BtRWCollisionAlgorithm to handle contacts |
CBtSimulator | A physics engine that uses Bullet Physics as the underlying engine |
CBtTactileSensor | Class for updating SimulatedTactileSensor from Bullet simulation |
CBtUtil | Utility functions that allows easy conversion between Bullet and RobWork types |
CBtVelocityDevice | A velocity device |
►Ngui | GUI elements related to RobWorkSim |
►CBodyMotionWidget | Graphical representation of the log entries rwsim::log::LogPositions and rwsim::log::LogVelocities |
CDispatcher | Dispatchers are responsible for creating new widgets of type SimulatorLogEntryWidget. |
►CCollisionResultWidget | Graphical representation of the log entry rwsim::log::LogCollisionResult |
CDispatcher | Dispatchers are responsible for creating new widgets of type SimulatorLogEntryWidget. |
►CConstraintWidget | Graphical representation of the log entry rwsim::log::LogConstraints |
CDispatcher | Dispatchers are responsible for creating new widgets of type SimulatorLogEntryWidget. |
►CContactSetWidget | Graphical representation of the log entry rwsim::log::LogContactSet |
CDispatcher | Dispatchers are responsible for creating new widgets of type SimulatorLogEntryWidget. |
►CContactVelocitiesWidget | Graphical representation of the log entry rwsim::log::LogContactVelocities |
CDispatcher | Dispatchers are responsible for creating new widgets of type SimulatorLogEntryWidget. |
►CEquationSystemWidget | Graphical representation of the log entry rwsim::log::LogEquationSystem |
CDispatcher | Dispatchers are responsible for creating new widgets of type SimulatorLogEntryWidget. |
►CForceTorqueWidget | Graphical representation of the log entry rwsim::log::LogForceTorque |
CDispatcher | Dispatchers are responsible for creating new widgets of type SimulatorLogEntryWidget. |
►CLogMessageWidget | Graphical representation of the rwsim::log::LogMessage log entry |
CDispatcher | Dispatchers are responsible for creating new widgets of type SimulatorLogEntryWidget. |
►CLogValuesWidget | Graphical representation of the rwsim::log::LogValues log entry |
CDispatcher | Dispatchers are responsible for creating new widgets of type SimulatorLogEntryWidget. |
CMathematicaPlotWidget | Widget for Mathematica plots |
►CSimulatorLogEntryWidget | A widget that is a graphical representation of a rwsim::log::SimulatorLogEntry |
CDispatcher | Dispatchers are responsible for creating new widgets of type SimulatorLogEntryWidget |
CFactory | A factory for a SimulatorLogEntryWidget. This factory also defines an extension point for SimulatorLogEntryWidget::Dispatcher |
CSimulatorLogModel | Model of a simulator log for Qt Tree view |
CSimulatorLogWidget | Widget for visualization of a simulation log |
CSimulatorStatisticsWidget | Widget for visualisation of rwsim::log::SimulatorStatistics |
►Nplugins | RobWorkStudio plugins providing RobWorkSim functionality |
CEngineTestPlugin | A plugin for interactive testing of physics engines |
►Nrwpe | The RobWorkPhysicsEngine implementation |
►CRWPEBody | The RWPEBody is a wrapper for a rwsim::dynamics::Body, which allows storing data in a RWPEIslandState instead of rw::kinematics::State |
CConfiguration | The configuration of a body. Bodies can inherit and extend this to use other representations internally. The basic Configuration of a body is the position as a Transform3D. If other representations are used, they must be able to convert back and forth between the Transform3D |
CRWPEBodyConstraintGraph | Manager that maintains lists of all bodies and constraints in the system, as well as maps of how the bodies are connected by constraints |
►CRWPEBodyDynamic | The RWPEBodyDynamic is a wrapper for a rwsim::dynamics::Body of dynamic type and is used for bodies that is influences by forces acting on them |
CRigidConfiguration | The configuration of a rigid body that extends the normal RWPEBody::Configuration with velocities |
CRWPEBodyFixed | The RWPEBodyFixed is a wrapper for a rwsim::dynamics::FixedBody and is used for bodies that do not move |
CRWPEBodyKinematic | The RWPEBodyKinematic is a wrapper for a rwsim::dynamics::KinematicBody and is used for bodies that moves with a dictated velocity |
CRWPEBroadPhase | Maintains a broad-phase filter where bodies can be easily added and removed |
►CRWPECollisionSolver | Interface for collision solvers that handle bouncing contacts |
CFactory | A factory for a RWPECollisionSolver. This factory also defines an ExtensionPoint |
CRWPECollisionSolverChain | A collision solver that can handle impulse chains |
CRWPECollisionSolverHybrid | A collision solver that handles collisions as sequential as much as possible, but reverts to simultaneous handling if sequential handling is not possible |
CRWPECollisionSolverSimultaneous | A collision solver that handles all collisions simultaneously |
CRWPECollisionSolverSingle | The most simple implementation of a RWPECollisionSolver |
CRWPEConstraint | A generic interface that makes implementation of constraints simple |
CRWPEConstraintCorrection | Correction of the position and orientation of bodies such that positional errors in constraints and contacts are reduced or eliminated |
CRWPEConstraintGear | The gear implementation constrains how two existing constraints can move relative to eachother |
►CRWPEConstraintSolver | Sets up the equation system for constraint forces and solves it |
CFactory | A factory for a RWPEConstraintSolver. This factory also defines an extension point for RWPEConstraintSolver |
CRWPEConstraintSolverDirect | The default constraint solver using SVD |
CRWPEConstraintSolverIterative | Solver for constraint forces that uses a iterative approach based on a SVD decomposition of the problem |
CRWPEContact | A special form of constraint that changes continuously during simulation |
►CRWPEContactResolver | The contact resolver is responsible for determining which contacts that are leaving, sliding or rolling. To determine this it uses a RWPEConstraintSolver to try to solve for different choices of contact types |
CFactory | A factory for a RWPEContactResolver. This factory also defines an extension point for RWPEContactResolver |
CRWPEContactResolverFull | Simple contact resolver that gives the solver a complete LCP problem |
CRWPEContactResolverHeuristic | A contact resolver that uses a heuristic approach for determining which contacts that are leaving, sliding or rolling. This method is not guaranteed to converge, but is expected to do so under normal circumstances |
CRWPEContactResolverNonPenetration | The simplest form of contact resolver possible. The resolver only enforces non-penetration by resolving contacts as either leaving or sliding without friction. In other words, Forces are only applied in the normal direction of the contacts to make sure that objects do not penetrate |
CRWPEDebugRender | The debug render for RWPE engines |
CRWPEDevice | The RWPE representation of a DynamicDevice |
►CRWPEFrictionModel | A friction model calculates friction coefficients based on the relative velocities |
CDryFriction | Specification of the dry friction |
CFactory | A factory for a RWPEFrictionModel. This factory also defines an ExtensionPoint |
CRWPEFrictionModelCoulomb | A simple friction model with only tangential friction that is the same and constant with respect to relative velocity |
CRWPEFrictionModelData | Interface for data structures used by RWPEFrictionModel |
CRWPEFrictionModelMicroSlip | A micro-slip friction model that models friction with hysteresis for small velocities, and uses Stribeck friction for large velocities |
CRWPEFrictionModelNone | Friction model for modelling no friction at all |
CRWPEFrictionModelStribeck | Stribeck friction model with tangential friction that is larger for small velocities and then decrease and becomes constant as velocity increase |
►CRWPEIntegrator | Interface for different motion integrators for rigid bodies |
CFactory | A factory for a RWPEIntegrator. This factory also defines an extension point for RWPEIntegrator |
CRWPEIntegratorEuler | Integration of body motion using the Euler scheme |
CRWPEIntegratorHeun | Integration of body motion using the Heun scheme |
CRWPEIsland | The RWPEIsland engine |
CRWPEIslandState | Stores the complete internal state of a RWPEIsland |
CRWPELinearOptimizer | Optimisation method for solving dynamics |
CRWPELogContactTracking | INSERT_SHORT_DESCRIPTION |
►CRWPELogContactTrackingWidget | INSERT_SHORT_DESCRIPTION |
CDispatcher | |
CRWPELogUtil | INSERT_SHORT_DESCRIPTION |
CRWPEMaterialMap | The material map keeps a map of friction and restitution models for each pair of bodies |
CRWPEPhysics | The RWPEPhysics engine |
CRWPEPlugin | A loader plugin for RWPE physics engines. It provides additional functionality to the rwsim::simulator::PhysicsEngine::Factory through the plugin structure |
►CRWPERestitutionModel | A restitution model calculates restitution coefficients based on the relative incomming velocity |
CFactory | A factory for a RWPERestitutionModel. This factory also defines an ExtensionPoint |
CValues | The possible restitution values |
CRWPERestitutionModelNewton | A simple restitution model with only linear restitution that is the same and constant in both normal and tangent direction |
►CRWPERollbackMethod | The rollback method calculates new guesses for the correct step size based on previous samples of the distance or penetration between objects |
CFactory | A factory for a RWPERollbackMethod. This factory also defines an ExtensionPoint |
CRollbackData | Data type for methods that need to store internal data during rollback |
CSample | A sample defines distances for all contact pairs for a specific time |
CSampleCompare | Comparison of samples that allows ordering by time |
CRWPERollbackMethodRidder | Ridders Method for doing rollback |
CRWPERWConstraint | Implementation of a rwsim::dynamics::Constraint for use in the RWPE physics engine |
►CRWPEUtil | Utility functions for the RWPE physics engine |
CRWPEUserData | Tracking structure that utilizes the features of the contact detector with tracking |
CRWPEWorld | The RWPEWorld engine |
►Nswig | |
CThreadSimulatorStepCallbackEnv | An extension to the StepCallback function defined in ThreadSimulator that allows saving additional environment/user data |
►Ntest | Test case library for RobWorkSim |
►CDynamicWorkCellBuilder | Helper for building Dynamic Workcells |
CColorScheme | Color scheme specification |
CPaHColors | Default color scheme |
►CEngineTest | Generic test type for physics engines, which provides a factory for standard tests along with an extension point for user defined tests |
CEngineLoopInfo | The info passed in a callback function |
CFactory | A factory for engine tests. This factory also defines an ExtensionPoint |
CFailure | Format for a failure to an engine test |
CResult | A result of an engine test. Each test can return multiple results |
CTestHandle | Handle for a concrete test run, which makes it possible to interact with the test during simulation |
CIntegratorGravityTest | Test for linear free-falling motion |
CIntegratorRotationTest | Test for rotational motion |
CIntegratorSpringTest | Test for the motion when an undamped linear spring is used |
CIntegratorTest | Common parent class for all integrator tests |
►Ntools | |
CSimulatorLogViewer | Stand-alone application for visualization of internal data from a Physics Engine |
►Nrwslibs | RobWorkStudio extension libraries |
►Nswig | |
CLuaPlugin | A Lua plugin that define extensions for rwlibs.swig.LuaState.LuaLibrary |
CATaskVisPlugin | Plugin for visualization of assembly operations |
CStrategyLibraryDialog | Dialog showing examples of the available assembly strategies |
CTaskSetupDialog | Dialog for configuration of an assembly task |
CAddConfigToDevice | |
CAddDeviceToWorkcell | |
CAddFrameToDevice | |
CAddFrameToWorkcell | |
CAlignment | |
CAppendToOutput | |
CAppendToOutputFromMap | |
CBodyControlDialog | Dialog used to control dynamic bodies in the scene |
CBoxPoseSampler | |
CBVDistanceCalc | |
CCameraAttribute | |
CCartesianDeviceTab | Widget for moving devices in Cartesian space. For inverse kinematics, the rw::invkin::JacobianIKSolver is used |
CCodeEditor | |
CColladaCore | |
CContactPointFilter | |
CContactPolygonQuality | A quality measure for contact between two objects. The measure use the area of the contact polygon as quality. For objects in 3d the contact polygon is the projection of all points onto some surface (normal) |
CContactTableWidget | A table widget customised for rwsim::contacts::Contact types |
CContributor | |
CCreateEngineDialog | |
CCurTab | |
►CDae | |
CData | |
CDesignDialog | Dialog for gripper design in the plugin |
CDHParam | |
CDOMParser | |
CDummyCalibration | |
CDummyCollisionSetup | |
CDummyDevice | |
CDummyFrame | |
CDummyGeometry | |
CDummyLimit | |
CDummyModel | |
CDummyNode | |
CDummyProperty | |
CDummyProximitySetup | |
CDummyRigidBody | |
CDummyWorkcell | |
CEnterScope | |
CExperiment | |
CExperiments | |
CGeometry | |
CGLViewRW | Class representing an OpenGL based QT Widget for 3D visualization of Drawables |
CGraspDB | |
CGraspPlugin | A plugin for testing grippers |
CGraspRestingPoseDialog | Grphical interface for calculating resting configurations of rigid bodies using rigid body physics simulation |
CGraspSelectionDialog | Grphical interface for calculating resting configurations of rigid bodies using rigid body physics simulation |
CGraspTableGeneratorPlugin | Grphical interface for calculating resting configurations of rigid bodies using rigid body physics simulation |
CGTaskVisPlugin | A plugin that continuesly grasps an object from a target pose whereafter it is lifted to a home pose |
CHelpAssistant | Help assistant for RobWorkStudio |
CImageView | GUI Element for showing RobWork images |
CImportInterface | Defines an interface for importing user defined functionality into RobWork. Objects that can be imported will can be of arbitrary type. There is two usage patterns of this interface: |
CIndexedArray | |
CInsertInMap | |
CInsertLimitInMap | |
CInsertModelInMap | |
CInsertPropertyInMap | |
CJogGroup | |
CJogWidget | |
CJointControlDialog | |
CJointLine | |
CJointSliderWidget | Widget for a set of joint sliders |
CLeaveScope | |
CLightAttribute | |
CLineNumberArea | |
CLua | Initial Lua plugig for RobWorkStudio. This class is marked for removal - please use rws::Lua instead! |
CLuaEditorWindow | |
CLuaHighlighter | |
CMoment | |
CMovableFrameTab | Widget for a adjusting a MovableFrame |
CMovingAverage | Calculates the moving average over a continues input of samples |
COBVDistanceCalc | |
CODESimCfgDialog | |
COS | Encapsulates os dependent functionality |
CParallelGraspPlanner | This |
CPickingUtil | Utility class for performing varius types of picking in the RobWrok studio opengl scene |
CPlanning | |
CPlayBackSettings | Dialog for changing the settings of playback and recordings |
CPlayer | This is the core functionality of the playback plugin. The controls in PlayBack is forwarded to this utility |
CPluginServer | All plugins are registered in the plugin server |
CPoseSampler | |
CPosTab | |
CPropertyViewDialog | Qt dialog for showing properties in a PropertyMap |
CPropertyViewEditor | Qt widget for editing a PropertyMap |
CQConfig | |
CRandomSampler | |
►CRenderTargets | |
CTarget | |
CRestingConfig | |
CRestingPoseDialog | Grphical interface for calculating resting configurations of rigid bodies using rigid body physics simulation |
Cresult_closure | |
CRWSimPlugin | A plugin for loading dynamic workcells and for doing simple dynamics simulation using different physics engines |
CRWSimulatorPlugin | |
CRWXMLFile | Define methods for loading and saving workcells from and to the xml file format |
CSetDevScope | |
CSetDHParam | |
CSetTransform3D | |
CSimCfgDialog | |
CSimTaskPlugin | A plugin that continuesly grasps an object from a target pose whereafter it is lifted to a home pose |
CSimTaskVisPlugin | A plugin that continuesly grasps an object from a target pose whereafter it is lifted to a home pose |
CSimulatorDialog | |
CSimUtilityPlugin | This plugin defines a set of utilities that are useful for analysis and simulation purposes, that are based on some form of dynamic simulation |
CSlider | Widget for jogging a single value, such as the joint of a device or a Cartesian translation/rotation |
CStateDraw | Interface for the drawing of the work cell for a given state |
CSupportPoseAnalyserDialog | Gaphical user interface for calculating support pose and related statistics of multiple objects on some support structure |
CSupportPosePlugin | |
CSurfacePoseSampler | Random sampling of points and orientations close to the surface of a geometry |
CSurfaceSample | |
CSyncTab | |
CTactileAreaSwitch | |
CTactilePadItem | |
CTactileSensorDialog | Grphical interface for calculating resting configurations of rigid bodies using rigid body physics simulation |
►CTaskDescription | Contains description of a task |
CQualities | Used for storing baseline and weights for quality measurements |
CTaskDescriptionLoader | Loads & saves task description from/to XML file |
CTaskDialog | Dialog for editing TaskDescription in gripper evaluation plugin. |
CTaskGenerator | Provides interface for basic task generator |
CThreadSafeStack | Concurrent queue of WorkPiles |
CTransformSliderWidget | Widget for a setting a 6D pose |
CTreeDistanceCalc | This class encapsulates the methods for iterating through two hierachical BV trees and finding the smallest distance between any triangle in the trees |
CTreeModelCompleter | |
CUnit | |
CUserContext | |
CVelTab | |